Flavor: Difference between revisions
Jump to navigation
Jump to search
>Hunterofsalvation No edit summary |
>Sigilbot m (Bot: Adding <!--temp fix-->) |
||
Line 3: | Line 3: | ||
==References== | ==References== | ||
{{Reflist}} | {{Reflist}} | ||
<!--temp fix--> | |||
[[Category:Storylines]] | [[Category:Storylines]] | ||
[[Category:Magic slang]] | [[Category:Magic slang]] |
Revision as of 17:55, 4 June 2014
Flavor is the concept of evoking a specific feeling and the intent of creating a universe and telling a story with the game of Magic. [1] This provides a unique and distinguishable quality to the game and each individual card or product. Flavor is accomplished via non-functional parts of cards, such as the Illustration or Flavor text, the card face, and other visual clues, but also outside information such as marketing, web-presence, books, etc.
References
- ↑ Mark Rosewater (February 24, 2003). "Bursting with Flavor". magicthegathering.com. Wizards of the Coast.