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| last = Commander 2014
| last = Commander 2014
| reminder = …, if a creature died this turn, …
| reminder = …, if a creature died this turn, …
| stats = 18 cards<br/>{{G}}50 % {{B}}38.8 % {{B/G}} 5.5 % {{R}}5.5 %
| stats = {{stats|G=9|B=7|BG=1|R=1}}
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'''''Morbid''''' is an [[ability word]], introduced in ''[[Innistrad]]'', which signals that a spell or ability has different effects, additional effects, or may only be used if a creature has [[Dies|died]] earlier in the same turn.<ref>{{DailyRef|latest-developments/morbid-thoughts-2011-11-11|Morbid Thoughts|[[Zac Hill]]|November 11, 2011}}</ref>
'''''Morbid''''' is an [[ability word]], introduced in ''[[Innistrad]]'', which signals that a spell or ability has different effects, additional effects, or may only be used if a creature has [[Dies|died]] earlier in the same turn.<ref>{{DailyRef|latest-developments/morbid-thoughts-2011-11-11|Morbid Thoughts|[[Zac Hill]]|November 11, 2011}}</ref>

Revision as of 04:04, 11 April 2019

Morbid
Ability Word
Introduced Innistrad
Last used Commander 2014
Typical Text Morbid — …, if a creature died this turn, …
Statistics
18 cards
{B} 38.9% {R} 5.6% {G} 50% {B/G} 5.6%
Scryfall Search
keyword:"Morbid"

Morbid is an ability word, introduced in Innistrad, which signals that a spell or ability has different effects, additional effects, or may only be used if a creature has died earlier in the same turn.[1]

Rulings

  • Morbid abilities merely check if a creature died earlier in the turn. The creature card doesn't need to still be in the graveyard.
  • Token creatures can also die, going to their owner's graveyard before ceasing to exist.
  • Some morbid abilities that appear on instants and sorceries use the word "instead." The spells have an upgraded effect when they resolve if a creature has died earlier in the turn. You only get the upgraded effect, not both effects.
  • Some morbid abilities are activated abilities of permanents. To activate such an ability, a creature must have died earlier in the turn.
  • Triggered morbid abilities use an intervening "if" clause. A creature must have died earlier in the turn in order for these abilities to trigger; otherwise they do nothing. In other words, there's no way to have the ability trigger if no creature has died that turn, even if you intend to have a creature die in response to the triggered ability.
  • Using Morbid allows a card to be state based as long as conditions are met.

Examples

Example

Hollowhenge Scavenger {3}{G}{G}
Creature — Elemental
4/5
Morbid — When Hollowhenge Scavenger enters the battlefield, if a creature died this turn, you gain 5 life.

References

  1. Zac Hill (November 11, 2011). "Morbid Thoughts". magicthegathering.com. Wizards of the Coast.

External links

Template:Keywords and abilities