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'''''Morbid''''' is an [[ability word]], introduced in ''[[Innistrad]]'', which signals that a spell or ability has different effects, additional effects, or may only be used if a creature has [[Dies|died]] earlier in the same turn.<ref>{{DailyRef|latest-developments/morbid-thoughts-2011-11-11|Morbid Thoughts|[[Zac Hill]]|November 11, 2011}}</ref> | '''''Morbid''''' is an [[ability word]], introduced in ''[[Innistrad]]'', which signals that a spell or ability has different effects, additional effects, or may only be used if a creature has [[Dies|died]] earlier in the same turn.<ref>{{DailyRef|latest-developments/morbid-thoughts-2011-11-11|Morbid Thoughts|[[Zac Hill]]|November 11, 2011}}</ref> |
Revision as of 04:04, 11 April 2019
Morbid | |
---|---|
Ability Word | |
Introduced | Innistrad |
Last used | Commander 2014 |
Typical Text | Morbid — …, if a creature died this turn, … |
Statistics |
18 cards 38.9% 5.6% 50% 5.6% |
Scryfall Search | |
keyword:"Morbid" |
Morbid is an ability word, introduced in Innistrad, which signals that a spell or ability has different effects, additional effects, or may only be used if a creature has died earlier in the same turn.[1]
Rulings
- Morbid abilities merely check if a creature died earlier in the turn. The creature card doesn't need to still be in the graveyard.
- Token creatures can also die, going to their owner's graveyard before ceasing to exist.
- Some morbid abilities that appear on instants and sorceries use the word "instead." The spells have an upgraded effect when they resolve if a creature has died earlier in the turn. You only get the upgraded effect, not both effects.
- Some morbid abilities are activated abilities of permanents. To activate such an ability, a creature must have died earlier in the turn.
- Triggered morbid abilities use an intervening "if" clause. A creature must have died earlier in the turn in order for these abilities to trigger; otherwise they do nothing. In other words, there's no way to have the ability trigger if no creature has died that turn, even if you intend to have a creature die in response to the triggered ability.
- Using Morbid allows a card to be state based as long as conditions are met.
Examples
Example
Hollowhenge Scavenger
Creature — Elemental
4/5
Morbid — When Hollowhenge Scavenger enters the battlefield, if a creature died this turn, you gain 5 life.
References
- ↑ Zac Hill (November 11, 2011). "Morbid Thoughts". magicthegathering.com. Wizards of the Coast.