Morbid: Difference between revisions
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==Examples== | ==Examples== | ||
{{examples|text='' | {{examples|text='' | ||
*<c>Hollowhenge Scavenger</c> - | *<c>Hollowhenge Scavenger</c> - {{3}}{{G}}{{G}}<br>Creature {{-}} Elemental<br>4/5<br>''Morbid'' {{-}} When Hollowhenge Scavenger enters the battlefield, if a creature died this turn, you gain 5 life.<br> | ||
}} | |||
==External links== | ==External links== |
Revision as of 04:58, 24 February 2012
Morbid is an ability word, introduced in Innistrad, which signals that a spell or ability has different effects, additional effects, or may only be used if a creature has died earlier in the same turn.
Rulings
- Morbid abilities merely check if a creature died earlier in the turn. The creature card doesn't need to still be in the graveyard.
- Token creatures can also die, going to their owner's graveyard before ceasing to exist.
- Some morbid abilities that appear on instants and sorceries use the word "instead." The spells have an upgraded effect when they resolve if a creature has died earlier in the turn. You only get the upgraded effect, not both effects.
- Some morbid abilities are activated abilities of permanents. To activate such an ability, a creature must have died earlier in the turn.
- Triggered morbid abilities use an intervening "if" clause. A creature must have died earlier in the turn in order for these abilities to trigger; otherwise they do nothing. In other words, there's no way to have the ability trigger if no creature has died that turn, even if you intend to have a creature die in response to the triggered ability.