Living weapon: Difference between revisions
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'''Living weapon''' is a [[keyword]] for [[equipment]] cards introduced in ''[[Mirrodin Besieged]]''. When a card with Living weapon enters the battlefield, it puts a 0/0 black [[Germ]] creature [[token]] into play and attaches itself to it. Thus Living weapons are themselves creatures until their controller chooses to upgrade a different creature, with the detaching of the equipment and killing the Germ, as it is now a 0/0 creature. Due to [[state-based effects]] it is put into the graveyard and ceases to exist. | '''Living weapon''' is a [[keyword ability]] for [[equipment]] cards introduced in ''[[Mirrodin Besieged]]''. When a card with Living weapon enters the battlefield, it puts a 0/0 black [[Germ]] creature [[token]] into play and attaches itself to it. Thus Living weapons are themselves creatures until their controller chooses to upgrade a different creature, with the detaching of the equipment and killing the Germ, as it is now a 0/0 creature. Due to [[state-based effects]] it is put into the graveyard and ceases to exist. | ||
{{CR|Mirrodin Besieged|*'''702.90.''' Living Weapon | {{CR|Mirrodin Besieged|*'''702.90.''' Living Weapon |
Revision as of 13:24, 9 March 2012
Living weapon is a keyword ability for equipment cards introduced in Mirrodin Besieged. When a card with Living weapon enters the battlefield, it puts a 0/0 black Germ creature token into play and attaches itself to it. Thus Living weapons are themselves creatures until their controller chooses to upgrade a different creature, with the detaching of the equipment and killing the Germ, as it is now a 0/0 creature. Due to state-based effects it is put into the graveyard and ceases to exist.
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Example
Color percentages
There is a total of 9 cards that involve living weapon, which divide by color as such:
- Artifact = 100 %
Trivia
- Living Weapon was featured as rules card 3 of 5 in the Mirrodin Besieged set and as rules card 2 of 4 in the New Phyrexia set.