Living weapon: Difference between revisions
Jump to navigation
Jump to search
>LegacymtgsalvationUser1033 m (→Trivia) |
>Unistardust (Color percentages) |
||
Line 9: | Line 9: | ||
*<c>Flayer Husk</c> - {{1}}<br>Artifact {{-}} Equipment<br>Living weapon ''(When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.)''<br>Equipped creature gets +1/+1.<br>Equip {{2}} ''({{2}}: Attach to target creature you control. Equip only as a sorcery.)<br> | *<c>Flayer Husk</c> - {{1}}<br>Artifact {{-}} Equipment<br>Living weapon ''(When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.)''<br>Equipped creature gets +1/+1.<br>Equip {{2}} ''({{2}}: Attach to target creature you control. Equip only as a sorcery.)<br> | ||
}} | }} | ||
==Color percentages== | |||
<div style="background-color: #f7f7d3; border: 1px solid #111111; padding: 10px; padding-top: 0px; margin-top: 20px; margin-bottom:20px; margin-right: 100px; margin-left: 100px;"> | |||
There is a total of 9 cards that involve living weapon, which divide by color as such: | |||
*Artifact = 100 % | |||
</div> | |||
==Trivia== | ==Trivia== |
Revision as of 14:44, 28 February 2012
Living weapon is a keyword for equipment cards introduced in Mirrodin Besieged. When a card with Living weapon enters the battlefield, it puts a 0/0 black Germ creature token into play and attaches itself to it. Thus Living weapons are themselves creatures until their controller chooses to upgrade a different creature, with the detaching of the equipment and killing the Germ, as it is now a 0/0 creature. Due to state-based effects it is put into the graveyard and ceases to exist.
Lua error in Module:CR at line 549: Unknown error, multiple lookups .
Example
Color percentages
There is a total of 9 cards that involve living weapon, which divide by color as such:
- Artifact = 100 %
Trivia
- Living Weapon was featured as rules card 3 of 5 in the Mirrodin Besieged set and as rules card 2 of 4 in the New Phyrexia set.