Living weapon: Difference between revisions
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>Unistardust (702.90.) |
>Unistardust (Example and External link) |
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===Trivia | ==Example== | ||
{{examples|text='' | |||
*<c>Flayer Husk</c> - {{1}}<br>Artifact {{-}} Equipment<br>Living weapon ''(When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.)''<br>Equipped creature gets +1/+1.<br>Equip {{2}} ''({{2}}: Attach to target creature you control. Equip only as a sorcery.)<br> | |||
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==Trivia== | |||
* Living Weapon was featured as rules card 3 of 5 in the ''Mirrodin Besieged'' set and as rules card 2 of 4 in the ''[[New Phyrexia]]'' set. | * Living Weapon was featured as rules card 3 of 5 in the ''Mirrodin Besieged'' set and as rules card 2 of 4 in the ''[[New Phyrexia]]'' set. | ||
==External link== | |||
*[http://www.youtube.com/watch?v=awZCFUjCeNI A Planeswalker's Primer to Mirrodin Besieged: Living Weapon] | |||
[[Category:Keywords]][[Category:Magic rules]] | [[Category:Keywords]][[Category:Magic rules]] |
Revision as of 16:50, 24 February 2012
Living weapon is a keyword for equipment cards introduced in Mirrodin Besieged. When a card with Living weapon enters the battlefield, it puts a 0/0 black Germ creature token into play and attaches itself to it. Thus Living weapons are themselves creatures until their controller chooses to upgrade a different creature, with the detaching of the equipment and killing the Germ, as it is now a 0/0 creature. Due to state-based effects it is put into the graveyard and ceases to exist.
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Example
Trivia
- Living Weapon was featured as rules card 3 of 5 in the Mirrodin Besieged set and as rules card 2 of 4 in the New Phyrexia set.