Living weapon: Difference between revisions

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>Unistardust
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>Unistardust
(Example and External link)
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===Trivia===
==Example==
{{examples|text=''
*<c>Flayer Husk</c> - {{1}}<br>Artifact {{-}} Equipment<br>Living weapon ''(When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.)''<br>Equipped creature gets +1/+1.<br>Equip {{2}} ''({{2}}: Attach to target creature you control. Equip only as a sorcery.)<br>
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==Trivia==
* Living Weapon was featured as rules card 3 of 5 in the ''Mirrodin Besieged'' set and as rules card 2 of 4 in the ''[[New Phyrexia]]'' set.
* Living Weapon was featured as rules card 3 of 5 in the ''Mirrodin Besieged'' set and as rules card 2 of 4 in the ''[[New Phyrexia]]'' set.
==External link==
*[http://www.youtube.com/watch?v=awZCFUjCeNI A Planeswalker's Primer to Mirrodin Besieged: Living Weapon]


[[Category:Keywords]][[Category:Magic rules]]
[[Category:Keywords]][[Category:Magic rules]]

Revision as of 16:50, 24 February 2012

Living weapon is a keyword for equipment cards introduced in Mirrodin Besieged. When a card with Living weapon enters the battlefield, it puts a 0/0 black Germ creature token into play and attaches itself to it. Thus Living weapons are themselves creatures until their controller chooses to upgrade a different creature, with the detaching of the equipment and killing the Germ, as it is now a 0/0 creature. Due to state-based effects it is put into the graveyard and ceases to exist.

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Example

Trivia

  • Living Weapon was featured as rules card 3 of 5 in the Mirrodin Besieged set and as rules card 2 of 4 in the New Phyrexia set.

External link