Prophecy: Difference between revisions
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Since its release a number of cards from Prophecy have appeared in the [[Core Set]] due to their simplicity and large, splashy effects. | Since its release a number of cards from Prophecy have appeared in the [[Core Set]] due to their simplicity and large, splashy effects. | ||
==Links== | ==External Links== | ||
[http://www.wizards.com/default.asp?x=magic/expansion/prophecy Official Prophecy product page] | [http://www.wizards.com/default.asp?x=magic/expansion/prophecy Official Prophecy product page] | ||
{{Set-stub}}[[Category:Sets and Expansions]] | {{Set-stub}}[[Category:Sets and Expansions]] |
Revision as of 01:00, 8 March 2007
Prophecy is the twenty-first Magic expansion and was released in 2000 as the last set in the Masques block. It continued the block themes of Rebels and Mercenaries, alternative casting costs and Spellshapers, but not the Nemesis keyword fading.
Themes and Mechanics
Like Mercadian Masques, Prophecy had no new keywords. It did, however, introduce several new themes:
- Rhystic magic: Discounted spells and abilities that could be partially or entirely negated by the opponent spending mana.
- A land theme, with several permanents having abilities involving sacrificing lands and several cards that gained bonuses when all of their controller's lands were tapped.
Tournament impact
Prophecy made little impression on the tournament scene. Some cards that were used to varying degrees include Avatar of Woe, Mageta the Lion, Chimeric Idol, Spiketail hatchling and Foil. Prophecy is regarded as one of the worst expansions in the history of the game, often being compared to Homelands.
Since its release a number of cards from Prophecy have appeared in the Core Set due to their simplicity and large, splashy effects.