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'''Prophecy''' is the twenty-first [[Magic]] expansion and was released in 2000 as the last set in the [[Masques (block)|Masques block]]. It continued the block themes of Rebels and Mercenaries, alternative casting costs and Spellshapers, but not the [[Nemesis (set)|Nemesis]] mechanic [[fading]]. It introduced Rhystic magic, which were discounted spells and abilities that could be partially or entirely negated by the opponent spending mana. It also had a [[land]] theme, with several permanents having abilities powered by [[sacrifice|sacrificing]] lands and several cards that gained bonuses when their all of their controller's lands were [[tap]]ped. Prophecy is considered one of the weakest and least popular expansions.
{{Expansion|
  Expansion Name    = '''''Prophecy''''' |
  Symbol  =|
  Symbol Description =|
  Design Team =|
  Development Team =|
  Release Date      = June 5, 2000|
  Mechanics          = Rhystic spells, |
  Keywords          = None|
  Size= 143 cards|
  Block Name = [[Masques (block)|Masques Block]]|
  First Set = [[Mercadian Masques (set)|Mercadian Masques]]|
  Second Set = [[Nemesis (set)|Nemesis]]|
  Third Set = [[Prophecy (set)|Prophecy]]|
  Previous Set      = [[Nemesis (set)|Nemesis]]|
  This Set          = '''''Prophecy'''''|
  Next Set          = '''''[[Invasion (set)|Invasion]]''''' |
}}


Famous cards from Prophecy include <c>Avatar of Woe</c>, <c>Mageta the Lion</c>, <c>Chimeric Idol</c>, <c>Spiketail hatchling</c> and <c>Foil</c>.  
 
'''Prophecy''' is the twenty-first [[Magic]] expansion and was released in 2000 as the last set in the [[Masques (block)|Masques block]]. It continued the block themes of Rebels and Mercenaries, alternative casting costs and Spellshapers, but not the [[Nemesis (set)|Nemesis]] keyword [[fading]].
 
== Themes and Mechanics ==
 
Like Mercadian Masques, Prophecy had no new keywords. It did, however, introduce several new themes:
* '''Rhystic magic''': Discounted spells and abilities that could be partially or entirely negated by the opponent spending mana.
* A [[land]] theme, with several permanents having abilities involving [[sacrifice|sacrificing]] lands and several cards that gained bonuses when all of their controller's lands were [[tap]]ped.
 
== Tournament impact ==
 
Prophecy made little impression on the tournament scene. Some cards that were used to varying degrees include <c>Avatar of Woe</c>, <c>Mageta the Lion</c>, <c>Chimeric Idol</c>, <c>Spiketail hatchling</c> and <c>Foil</c>. Prophecy is regarded as one of the worst expansions in the history of the game, often being compared to [[Homelands (set)|Homelands]].
 
Since its release a number of cards from Prophecy have appeared in the [[Core Set]] due to their simplicity and large, splashy effects.


{{Set-stub}}[[Category:Sets and Expansions]]
{{Set-stub}}[[Category:Sets and Expansions]]

Revision as of 23:18, 28 May 2006

Template:Expansion


Prophecy is the twenty-first Magic expansion and was released in 2000 as the last set in the Masques block. It continued the block themes of Rebels and Mercenaries, alternative casting costs and Spellshapers, but not the Nemesis keyword fading.

Themes and Mechanics

Like Mercadian Masques, Prophecy had no new keywords. It did, however, introduce several new themes:

  • Rhystic magic: Discounted spells and abilities that could be partially or entirely negated by the opponent spending mana.
  • A land theme, with several permanents having abilities involving sacrificing lands and several cards that gained bonuses when all of their controller's lands were tapped.

Tournament impact

Prophecy made little impression on the tournament scene. Some cards that were used to varying degrees include Avatar of Woe, Mageta the Lion, Chimeric Idol, Spiketail hatchling and Foil. Prophecy is regarded as one of the worst expansions in the history of the game, often being compared to Homelands.

Since its release a number of cards from Prophecy have appeared in the Core Set due to their simplicity and large, splashy effects.

Template:Set-stub