Legacy Enchantress deck: Difference between revisions
No edit summary |
>Sigilbot m (Bot: Adding <!--temp fix-->) |
||
Line 52: | Line 52: | ||
1 City of Solitude | 1 City of Solitude | ||
2 Vexing Shusher</d> | 2 Vexing Shusher</d> | ||
<!--temp fix--> | |||
[[Category:Tournament decks]] | [[Category:Tournament decks]] |
Revision as of 18:20, 4 June 2014
Enchantress is an enchantment based deck trying to garner massive amounts of card advantage from the namesake Enchantresses, Argothian Enchantress and Enchantress's Presence with playing multiple enchantments.
Early on some mana acceleration in the form of the Enchantments Utopia Sprawl or Wild Growth is played followed by an early copy of either Enchantress permanent. Perhaps Elvish Spirit Guide is used to put out an Enchantress even before that. This is followed by a number of other relatively cheap enchantments which draw more enchantments or Enchantresses. The enchantments Mirri's Guile and Sterling Grove let the player set up his or her draw too while Elephant Grass and Solitary Confinement keep aggressive creature decks at bay. However, since these will end up in the graveyard at some point, Replenish is used to return them, or other destroyed enchantments to play. Finally the game is won with tokens produced by Sigil of the Empty Throne or perhaps Sacred Mesa spliced by Serra's Sanctum. Words of War may also be used as it can be fueled by the Enchantresses.