Quest: Difference between revisions

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==Examples==
==Examples==
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{{examples|text=''
*<c>Quest for the Gravelord</c> - {{b}}<br />Enchantment<br />Whenever a creature is put into a graveyard from the battlefield, you may put a quest counter on Quest for the Gravelord.<br />Remove three quest counters from Quest for the Gravelord and sacrifice it: Put a 5/5 black Zombie Giant creature token onto the battlefield.
*<c>Quest for the Gravelord</c> - {{B}}<br />Enchantment<br />Whenever a creature is put into a graveyard from the battlefield, you may put a quest counter on Quest for the Gravelord.<br />Remove three quest counters from Quest for the Gravelord and sacrifice it: Put a 5/5 black Zombie Giant creature token onto the battlefield.
}}
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==References==
==References==

Revision as of 19:54, 20 March 2019

Quests are enchantments from Zendikar.[1] These enchantments gain quest counters as triggered abilities for specific events. After building up enough quest counters, these enchantments yield rewards.

Cycles

Three cycles of Quests are featured in Zendikar:

Rulings

  • Not all quests have the word "quest" in their names.
  • Each quest has two abilities. The first ability triggers whenever a certain condition happens and puts a quest counter on the enchantment as a result. The second ability works only if there are a certain number of quest counters on the enchantment.
  • The second ability of each common and uncommon quest requires you to remove a certain number of quest counters from it and sacrifice it as a cost. You can activate this ability only if it has the appropriate number of quest counters on it, since otherwise you couldn't remove enough of them. Also, you may activate this ability only once, since you can sacrifice the enchantment only once. You can't search for two Equipment cards if Quest for the Holy Relic has ten quest counters on it, for example.
  • The second ability of each rare quest doesn't require you to remove any counters from it or sacrifice it. The counters and the enchantment will just stay put.
  • Once there are enough counters on a quest for its second ability to work, there's usually no particular need to add more counters to it with its first ability, though you are free to do so.

Examples

References

External links