Quest: Difference between revisions
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*[http://www.youtube.com/watch?v=v7rJBoN4ZG0 A Planeswalker's Primer for Zendikar: Quests] | *[http://www.youtube.com/watch?v=v7rJBoN4ZG0 A Planeswalker's Primer for Zendikar: Quests] | ||
[[Category: Magic slang]][[Category: Cards]] | [[Category:Magic slang]][[Category:Cards]][[Category:Miscellaneous Mechanics]] |
Revision as of 03:40, 25 February 2012
Quests are enchantments from Zendikar. These enchantments gain quest counters as triggered abilities for specific events. After building up enough quest counters, these enchantments yield rewards.
Three cycles of Quests are depicted in Zendikar:
- Expedition: A common cycle of quests that gain counters from Landfall triggers. An additional activated ability can be activated by removing three quest counters from the enchantment and sacrificing it. It includes Sunspring Expedition, Ior Ruin Expedition, Soul Stair Expedition, Zektar Shrine Expedition, and Khalni Heart Expedition.
- Quests: An uncommon cycle that gains counters on events specified on the card. It has a similar activated ability to the Expeditions though the number of counters that needs to be removed varies. The cycle includes Quest for the Holy Relic, Quest for Ancient Secrets, Quest for the Gravelord, Quest for Pure Flame and Quest for the Gemblades.
- Ascensions: A rare cycle that gains counters should a specific event have happened during a turn. However, no counters need to be removed to activate an ability. Instead, a static, triggered or activated ability is enabled after a threshold of counters is achieved. The cycle includes Luminarch Ascension, Archmage Ascension, Bloodchief Ascension Pyromancer Ascension, and Beastmaster Ascension.