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>Hunterofsalvation |
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| {{Navigation CR|400}}
| | #Redirect[[Command zone]] |
| The '''Command Zone''' is a zone used for special objects which affect the game like [[permanent]]s do, but are not actually permanents. This includes [[emblem]]s, [[Plane|plane cards]], [[Scheme|scheme cards]], and the Commander in [[Elder Dragon Highlander]]. ''[[Commander 2013]]'' and ''[[Conspiracy]]'' contain cards that interact with the Command Zone.
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| {{CR|Fate Reforged|*'''408.''' Command
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| **'''408.1.''' The command zone is a game area reserved for certain specialized objects that have an overarching effect on the game, yet are not permanents and cannot be destroyed.
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| **'''408.2.''' Emblems may be created in the command zone. See rule 113, "[[Emblems]]."
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| **'''408.3.''' In the [[Planechase (variant)|Planechase]], [[Vanguard]], [[Commander (format)|Commander]], and [[Archenemy]] casual variants, nontraditional '''Magic''' cards and/or specially designated cards start the game in the command zone. Each variant has its own rules regarding such cards. See section 9, "[[Casual Variants]]."}}
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| {{Commander}}
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| [[Category:Magic rules]]
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