Charm: Difference between revisions
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! Cycle name !! {{W}} !! {{U}} !! {{ | ! Cycle name !! {{W}} !! {{U}} !! {{B}} !! {{R}} !! {{G}} !! Description and notes | ||
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| ''[[Mirage]]'' charms || <c>Ivory Charm</c> || <c>Sapphire Charm</c> || <c>Ebony Charm</c> || <c>Chaos Charm</c> || <c>Seedling Charm</c> | | ''[[Mirage]]'' charms || <c>Ivory Charm</c> || <c>Sapphire Charm</c> || <c>Ebony Charm</c> || <c>Chaos Charm</c> || <c>Seedling Charm</c> | ||
|- | |- | ||
| ''[[Visions]]'' charms || <c>Hope Charm</c> || <c>Vision Charm</c> || <c>Funeral Charm</c> || <c>Hearth Charm</c> || <c>Emerald Charm</c> || <c>Funeral Charm</c> has been reprinted in the [[timeshifted]] portion of [[Time Spiral]] without its counterparts. | | ''[[Visions]]'' charms || <c>Hope Charm</c> || <c>Vision Charm</c> || <c>Funeral Charm</c> || <c>Hearth Charm</c> || <c>Emerald Charm</c> || <c>Funeral Charm</c> has been reprinted in the [[timeshifted]] portion of [[Time Spiral]] without its counterparts. | ||
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| ''[[Onslaught]]'' charms || <c>Piety Charm</c> || <c>Trickery Charm</c> || <c>Misery Charm</c> || <c>Fever Charm</c> || <c>Vitality Charm</c> | | ''[[Onslaught]]'' charms || <c>Piety Charm</c> || <c>Trickery Charm</c> || <c>Misery Charm</c> || <c>Fever Charm</c> || <c>Vitality Charm</c> | ||
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| ''[[Planar Chaos]]'' charms || <c>Dawn Charm</c> || <c>Piracy Charm</c> || <c>Midnight Charm</c> || <c>Fury Charm</c> || <c>Evolution Charm</c> || A cycle with exceptions as only Dawn, Fury and Evolution Charm cost 1C, while Piracy Charm is a [[timeshifted]] [[mirrored pair]] to Funeral Charm.<ref>{{DailyRef|arcana/planar-chaos-charms-2007-02-06|''Planar Chaos'' Charms|[[Magic Arcana]]|February 6, 2007}}</ref> | | ''[[Planar Chaos]]'' charms || <c>Dawn Charm</c> || <c>Piracy Charm</c> || <c>Midnight Charm</c> || <c>Fury Charm</c> || <c>Evolution Charm</c> || A cycle with exceptions as only Dawn, Fury and Evolution Charm cost 1C, while Piracy Charm is a [[timeshifted]] [[mirrored pair]] to Funeral Charm.<ref>{{DailyRef|arcana/planar-chaos-charms-2007-02-06|''Planar Chaos'' Charms|[[Magic Arcana]]|February 6, 2007}}</ref> | ||
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! Cycle name !! {{mana|WU}} !! {{mana|UB}} !! {{mana|RB}} !! {{mana|RG}} !! {{mana|GW}} !! Description and notes | |||
|- | |||
| [[Return to Ravnica block]] charms || <c>Azorius Charm</c> || <c>Dimir Charm</c> || <c>Rakdos Charm</c> || <c>Gruul Charm</c> || <c>Selesnya Charm</c> || | |||
|- | |||
! Cycle name !! {{mana|WB}} !! {{mana|UR}} !! {{mana|GB}} !! {{mana|RW}} !! {{mana|GU}} !! Description and notes | |||
|- | |||
| [[Return to Ravnica block]] charms || <c>Orzhov Charm</c> || <c>Izzet Charm</c> || <c>Golgari Charm</c> || <c>Boros Charm</c> || <c>Simic Charm</c> || | |||
|- | |||
! Cycle name !! {{mana|WGU}} !! {{mana|WUB}} !! {{mana|RBU}} !! {{mana|RGB}} !! {{mana|RGW}} !! Description and notes | |||
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| ''[[Planeshift]]'' charms || <c>Treva's Charm</c> || <c>Dromar's Charm</c> || <c>Crosis's Charm</c> || <c>Darigaaz's Charm</c> || <c>Rith's Charm</c> || also called Dragon Charms as they are named after a cycle of legendary dragons. | |||
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| ''[[Shards of Alara]]'' charms || <c>Bant Charm</c> || <c>Esper Charm</c> || <c>Grixis Charm</c> || <c>Jund Charm</c> || <c>Naya Charm</c> | | ''[[Shards of Alara]]'' charms || <c>Bant Charm</c> || <c>Esper Charm</c> || <c>Grixis Charm</c> || <c>Jund Charm</c> || <c>Naya Charm</c> | ||
|- | |- | ||
| | ! Cycle name !! {{mana|WBG}} !! {{mana|URW}} !! {{mana|GBU}} !! {{mana|RWB}} !! {{mana|GUR}} !! Description and notes | ||
|- | |- | ||
| ''[[Khans of Tarkir]]'' Charms || <c>Abzan Charm</c> || <c>Jeskai Charm</c> || <c>Sultai Charm</c> || <c>Mardu Charm</c> || <c>Temur Charm</c> || First cycle that uses the new bullet-point layout for modal spells. | | ''[[Khans of Tarkir]]'' Charms || <c>Abzan Charm</c> || <c>Jeskai Charm</c> || <c>Sultai Charm</c> || <c>Mardu Charm</c> || <c>Temur Charm</c> || First cycle that uses the new bullet-point layout for modal spells. |
Revision as of 03:01, 26 May 2019
A Charm is a modal instant spell with three possible results of which one can be selected. Charms usually appear in horizontal cycles. So far there have been charms at common that cost a single colored mana, charms at uncommon that cost three different colored mana centered around one color with its two allies and charm at uncommon costing two colored mana.[1] According to Mark Rosewater in 2014, players like these Charms and he was pretty sure they would see them again (knowing that would appear in Khans of Tarkir).[2]
The term "Charm" came from the Mirage design team, referencing a fantasy term for a small object with tiny amounts of magic. The name has become a staple for this type of effect, but the names now imply a small magical effect rather than a magical object.[3]
Charm cycles
Other Charms
- Warping Wail (Oath of the Gatewatch)[5]
- Archmage's Charm (Modern Horizons)
- Umezawa's Charm (Modern Horizons)
References
- ↑ Mark Rosewater (September 17, 2012). "Return on Investment, Part 3". magicthegathering.com. Wizards of the Coast.
- ↑ Mark Rosewater (August 03, 2014). "Any chance we'll see charms again?". Blogatog. Tumblr.
- ↑ Mark Rosewater (April 13, 2015). "Maro's Command". magicthegathering.com. Wizards of the Coast.
- ↑ Magic Arcana (February 6, 2007). "Planar Chaos Charms". magicthegathering.com. Wizards of the Coast.
- ↑ Mark Rosewater (January 10, 2016). "Why did you make a 2 mana, 3 choice instant without charm in the name?". Blogatog. Tumblr.