Charm: Difference between revisions

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A '''Charm''' is a [[modal]] [[instant]] spell with three possible results of which one can be selected. Charms usually appear in horizontal [[cycle]]s. So far there have been charms at common that cost a single colored mana, charms at uncommon that cost three different colored mana centered around one color with its two [[allies]] and charm at uncommon costing two colored mana.<ref>{{NewRef|making-magic/investment-part-3-2012-09-17|Return on Investment, Part 3|[[Mark Rosewater]]|September 17, 2012}}</ref> According to [[Mark Rosewater]] in 2014, players like these Charms and he was pretty sure they would see them again (knowing that would appear in ''[[Khans of Tarkir]]'').<ref>{{EzTumblr|http://markrosewater.tumblr.com/post/93657395268/any-chance-well-see-charms-again-not-lucky-but-the|title=Any chance we'll see charms again?|date=August 03, 2014}}</ref>
A '''Charm''' is a [[modal]] [[instant]] spell with three possible results of which one can be selected. Charms usually appear in horizontal [[cycle]]s. So far there have been charms at common that cost a single colored mana, charms at uncommon that cost three different colored mana centered around one color with its two [[allies]] and charm at uncommon costing two colored mana.<ref>{{NewRef|making-magic/investment-part-3-2012-09-17|Return on Investment, Part 3|[[Mark Rosewater]]|September 17, 2012}}</ref> According to [[Mark Rosewater]] in 2014, players like these Charms and he was pretty sure they would see them again (knowing that would appear in ''[[Khans of Tarkir]]'').<ref>{{EzTumblr|http://markrosewater.tumblr.com/post/93657395268/any-chance-well-see-charms-again-not-lucky-but-the|title=Any chance we'll see charms again?|August 03, 2014}}</ref>


The term "Charm" came from the ''[[Mirage]]'' design team, referencing a fantasy term for a small object with tiny amounts of magic. The name has become a staple for this type of effect, but the names now imply a small magical effect rather than a magical object.<ref>{{NewRef|making-magic/maros-command-2015-04-13|Maro's Command|[[Mark Rosewater]]|April 13, 2015}}</ref>  
The term "Charm" came from the ''[[Mirage]]'' design team, referencing a fantasy term for a small object with tiny amounts of magic. The name has become a staple for this type of effect, but the names now imply a small magical effect rather than a magical object.<ref>{{NewRef|making-magic/maros-command-2015-04-13|Maro's Command|[[Mark Rosewater]]|April 13, 2015}}</ref>  
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==Other Charms==
==Other Charms==
* <c>Warping Wail</c> (''[[Oath of the Gatewatch]]'')<ref>{{EzTumblr|http://markrosewater.tumblr.com/post/137059292923/why-did-you-make-a-2-mana-3-choice-instant|title=Why did you make a 2 mana, 3 choice instant without charm in the name?|date=January 10, 2016}}</ref>
* <c>Warping Wail</c> (''[[Oath of the Gatewatch]]'')<ref>{{EzTumblr|http://markrosewater.tumblr.com/post/137059292923/why-did-you-make-a-2-mana-3-choice-instant|title=Why did you make a 2 mana, 3 choice instant without charm in the name?|January 10, 2016}}</ref>


==References==
==References==

Revision as of 00:10, 1 April 2019

A Charm is a modal instant spell with three possible results of which one can be selected. Charms usually appear in horizontal cycles. So far there have been charms at common that cost a single colored mana, charms at uncommon that cost three different colored mana centered around one color with its two allies and charm at uncommon costing two colored mana.[1] According to Mark Rosewater in 2014, players like these Charms and he was pretty sure they would see them again (knowing that would appear in Khans of Tarkir).[2]

The term "Charm" came from the Mirage design team, referencing a fantasy term for a small object with tiny amounts of magic. The name has become a staple for this type of effect, but the names now imply a small magical effect rather than a magical object.[3]

Charm cycles

Cycle name White card(s) Blue card(s) Black card(s) Red card(s) Green card(s) Description and notes
Mirage charms Ivory Charm Sapphire Charm Ebony Charm Chaos Charm Seedling Charm
Visions charms Hope Charm Vision Charm Funeral Charm Hearth Charm Emerald Charm Funeral Charm has been reprinted in the timeshifted portion of Time Spiral without its counterparts.
Planeshift charms Treva's Charm Dromar's Charm Crosis's Charm Darigaaz's Charm Rith's Charm also called Dragon Charms as they are named after a cycle of legendary dragons.
Onslaught charms Piety Charm Trickery Charm Misery Charm Fever Charm Vitality Charm
Planar Chaos charms Dawn Charm Piracy Charm Midnight Charm Fury Charm Evolution Charm A cycle with exceptions as only Dawn, Fury and Evolution Charm cost 1C, while Piracy Charm is a timeshifted mirrored pair to Funeral Charm.[4]
Shards of Alara charms Bant Charm Esper Charm Grixis Charm Jund Charm Naya Charm
Return to Ravnica block charms Azorius Charm Dimir Charm Rakdos Charm Gruul Charm Selesnya Charm
Orzhov Charm Izzet Charm Golgari Charm Boros Charm Simic Charm
Khans of Tarkir Charms Abzan Charm Jeskai Charm Sultai Charm Mardu Charm Temur Charm First cycle that uses the new bullet-point layout for modal spells.

Other Charms

References