Charm: Difference between revisions
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A '''Charm''' is a [[modal]] [[instant]] spell with three possible results of which one can be selected. Charms usually appear in horizontal [[cycle]]s. So far there have been charms at common that cost a single colored mana, charms at uncommon that cost three different colored mana centered around one color with its two [[allies]] and charm at uncommon costing two colored mana.<ref>{{NewRef|making-magic/investment-part-3-2012-09-17|Return on Investment, Part 3|[[Mark Rosewater]]|September 17, 2012}}</ref> According to [[Mark Rosewater]] in 2014, players like these Charms and he was pretty sure they would see them again (knowing that would appear in ''[[Khans of Tarkir]]'').<ref>{{EzTumblr| | A '''Charm''' is a [[modal]] [[instant]] spell with three possible results of which one can be selected. Charms usually appear in horizontal [[cycle]]s. So far there have been charms at common that cost a single colored mana, charms at uncommon that cost three different colored mana centered around one color with its two [[allies]] and charm at uncommon costing two colored mana.<ref>{{NewRef|making-magic/investment-part-3-2012-09-17|Return on Investment, Part 3|[[Mark Rosewater]]|September 17, 2012}}</ref> According to [[Mark Rosewater]] in 2014, players like these Charms and he was pretty sure they would see them again (knowing that would appear in ''[[Khans of Tarkir]]'').<ref>{{EzTumblr|http://markrosewater.tumblr.com/post/93657395268/any-chance-well-see-charms-again-not-lucky-but-the|title=Any chance we'll see charms again?|date=August 03, 2014}}</ref> | ||
The term "Charm" came from the ''[[Mirage]]'' design team, referencing a fantasy term for a small object with tiny amounts of magic. The name has become a staple for this type of effect, but the names now imply a small magical effect rather than a magical object.<ref>{{NewRef|making-magic/maros-command-2015-04-13|Maro's Command|[[Mark Rosewater]]|April 13, 2015}}</ref> | The term "Charm" came from the ''[[Mirage]]'' design team, referencing a fantasy term for a small object with tiny amounts of magic. The name has become a staple for this type of effect, but the names now imply a small magical effect rather than a magical object.<ref>{{NewRef|making-magic/maros-command-2015-04-13|Maro's Command|[[Mark Rosewater]]|April 13, 2015}}</ref> | ||
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==Other Charms== | ==Other Charms== | ||
* <c>Warping Wail</c> (''[[Oath of the Gatewatch]]'')<ref>{{EzTumblr| | * <c>Warping Wail</c> (''[[Oath of the Gatewatch]]'')<ref>{{EzTumblr|http://markrosewater.tumblr.com/post/137059292923/why-did-you-make-a-2-mana-3-choice-instant|title=Why did you make a 2 mana, 3 choice instant without charm in the name?|date=January 10, 2016}}</ref> | ||
==References== | ==References== |
Revision as of 23:19, 31 March 2019
A Charm is a modal instant spell with three possible results of which one can be selected. Charms usually appear in horizontal cycles. So far there have been charms at common that cost a single colored mana, charms at uncommon that cost three different colored mana centered around one color with its two allies and charm at uncommon costing two colored mana.[1] According to Mark Rosewater in 2014, players like these Charms and he was pretty sure they would see them again (knowing that would appear in Khans of Tarkir).[2]
The term "Charm" came from the Mirage design team, referencing a fantasy term for a small object with tiny amounts of magic. The name has become a staple for this type of effect, but the names now imply a small magical effect rather than a magical object.[3]
Charm cycles
Other Charms
References
- ↑ Template:NewRef
- ↑ Mark Rosewater. "Any chance we'll see charms again?". Blogatog. Tumblr.
- ↑ Template:NewRef
- ↑ Template:NewRef
- ↑ Mark Rosewater. "Why did you make a 2 mana, 3 choice instant without charm in the name?". Blogatog. Tumblr.