Charm: Difference between revisions
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==Charm cycles== | ==Charm cycles== | ||
{| class="wikitable" | |||
! '''Cycle name''' !! '''White card(s)''' !! '''Blue card(s)''' !! '''Black card(s)''' !! '''Red card(s)''' !! '''Green card(s)''' !! '''Description and notes''' | |||
|- | |||
| ''[[Mirage]]'' charms || <c>Ivory Charm</c> || <c>Sapphire Charm</c> || <c>Ebony Charm</c> || <c>Chaos Charm</c> || <c>Seedling Charm</c> | |||
|- | |||
| ''[[Visions]]'' charms || <c>Hope Charm</c> || <c>Vision Charm</c> || <c>Funeral Charm</c> || <c>Hearth Charm</c> || <c>Emerald Charm</c> || <c>Funeral Charm</c> has been reprinted in the [[timeshifted]] portion of [[Time Spiral]] without its counterparts. | |||
|- | |||
| ''[[Planeshift]]'' charms || <c>Treva's Charm</c> || <c>Dromar's Charm</c> || <c>Crosis's Charm</c> || <c>Darigaaz's Charm</c> || <c>Rith's Charm</c> || also called Dragon Charms as they are named after a cycle of legendary dragons. | |||
|- | |||
| ''[[Onslaught]]'' charms || <c>Piety Charm</c> || <c>Trickery Charm</c> || <c>Misery Charm</c> || <c>Fever Charm</c> || <c>Vitality Charm</c> | |||
|- | |||
| ''[[Planar Chaos]]'' charms || <c>Dawn Charm</c> || <c>Piracy Charm</c> || <c>Midnight Charm</c> || <c>Fury Charm</c> || <c>Evolution Charm</c> || A cycle with exceptions as only Dawn, Fury and Evolution Charm cost 1C, while Piracy Charm is a [[timeshifted]] [[mirrored pair]] to Funeral Charm. | |||
|- | |||
| ''[[Shards of Alara]]'' charms || <c>Bant Charm</c> || <c>Esper Charm</c> || <c>Grixis Charm</c> || <c>Jund Charm</c> || <c>Naya Charm</c> | |||
|- | |||
| rowspan="2" | [[Return to Ravnica block]] charms || <c>Azorius Charm</c> || <c>Dimir Charm</c> || <c>Gruul Charm</c> || <c>Rakdos Charm</c> || <c>Selesnya Charm</c> || rowspan="2" | | |||
|- | |||
| <c>Orzhov Charm</c> || <c>Izzet Charm</c> || <c>Golgari Charm</c> || <c>Boros Charm</c> || <c>Simic Charm</c> | |||
|} | |||
==References== | ==References== | ||
{{Reflist}} | {{Reflist}} |
Revision as of 15:42, 3 August 2014
A Charm is a modal instant spell with three possible results of which one can be selected. Charms usually appear in horizontal cycles. So far there have been charms at common that cost a single colored mana, charms at uncommon that cost three different colored mana centered around one color with its two allies and charm at uncommon costing two colored mana. [1]
Charm cycles
References
- ↑ Mark Rosewater (September 17, 2012). "Return on Investment, Part 3". magicthegathering.com. Wizards of the Coast.