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Revision as of 17:33, 4 June 2014
A Charm is a modal instant spell with three possible results of which one can be selected. Charms usually appear in horizontal cycles. So far there have been charms at common that cost a single colored mana, charms at uncommon that cost three different colored mana centered around one color with its two allies and charm at uncommon costing two colored mana. [1]
Charm cycles
- Mirage charms — Ivory Charm, Sapphire Charm, Ebony Charm, Chaos Charm, and Seedling Charm.
- Visions charms — Hope Charm, Vision Charm, Funeral Charm, Hearth Charm, and Emerald Charm
- Planeshift charms — Treva's Charm, Dromar's Charm, Crosis's Charm, Darigaaz's Charm, and Rith's Charm. They are also called Dragon Charms as they are named after a cycle of legendary dragons.
- Onslaught charms — Piety Charm, Trickery Charm, Misery Charm, Fever Charm, and Vitality Charm.
- Planar Chaos charms — Dawn Charm, Piracy Charm, Midnight Charm, Fury Charm, and Evolution Charm. This cycle is filled with exceptions as Dawn, Fury and Evolution Charm all cost 1C while Piracy Charm is a timeshifted mirrored pair to Funeral Charm.
- Shards of Alara charms — Bant Charm, Esper Charm, Grixis Charm, Jund Charm, and Naya Charm.
- Return to Ravnica block charms —Azorius Charm, Boros Charm, Dimir Charm, Golgari Charm, Gruul Charm, Izzet Charm, Orzhov Charm, Rakdos Charm, Selesnya Charm and Simic Charm.
Additionally, Funeral Charm has been reprinted in the timeshifted portion of Time Spiral but without its brethren of Visions charms.
References
- ↑ Mark Rosewater (September 17, 2012). "Return on Investment, Part 3". magicthegathering.com. Wizards of the Coast.