Chroma: Difference between revisions

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*[http://www.wizards.com/default.asp?x=mtgcom/daily/sf1 The Crux of the Matter - Primalcrux, the first previewed card with ''Chroma'']
*[http://www.wizards.com/default.asp?x=mtgcom/daily/sf1 The Crux of the Matter - Primalcrux, the first previewed card with ''Chroma'']


[[Category: Magic rules]][[Category:Ability words]]
[[Category:Ability words]][[Category: Magic rules]]

Revision as of 05:14, 24 February 2012

Chroma is an ability word first introduced in Eventide. Chroma was featured as rules card 3 of 8 in the Eventide set.

  • Cards with chroma require a count of the number of specific colored mana symbols on cards.

Rulings

  • Different chroma abilities have different effects and check different sets of cards or permanents. Read each card carefully.
  • Chroma abilities check only mana costs, which are found in a card's upper right corner. They don't count mana symbols that appear in a card's text box.
  • Chroma abilities count hybrid mana symbols of the appropriate color. For example, a card with mana cost {3}Template:UrTemplate:Ur has two red mana symbols in its mana cost.
  • Many chroma abilities check a set of permanents that includes the one with the chroma ability. For example, Heartlash Cinder's chroma ability includes itself, so it'll get at least +1/+0. Similarly, Primalcrux (a {G}{G}{G}{G}{G}{G} creature with power and toughness each equal to the number of green mana symbols in the mana costs of permanents you control) will be at least 6/6 while it's in play.
  • Copy effects, such as Spitting Image and Clone, copy a permanent's mana cost (and all the mana symbols therein). A token that's a copy of a permanent will copy that permanent's mana cost, if that permanent has one, and will be counted for chroma abilities.

Examples

External links