Wither: Difference between revisions
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*[http://www.youtube.com/watch?v=OukKHUXAmvA A Planeswalker's Primer for Shadowmoor 2: Wither] | *[http://www.youtube.com/watch?v=OukKHUXAmvA A Planeswalker's Primer for Shadowmoor 2: Wither] | ||
[[Category:Keywords]] | [[Category:Keywords]] | ||
[[Category:Magic rules]] | [[Category:Magic rules]] |
Revision as of 23:07, 4 June 2014
Wither is a keyword ability first introduced in Shadowmoor. Wither was featured as rules card 6 of 6 in the Shadowmoor set and 6 of 8 in the Eventide set.
From the ()
Rulings
- Wither's effect applies to any damage, not just combat damage.
- The -1/-1 counters remain on the creature indefinitely. They won't be removed if the creature regenerates or the turn ends.
- Since damage from a source with wither is real damage, it follows all the other rules for damage. It can be prevented or redirected. When it's dealt, it will cause lifelink and other similar abilities to trigger.
- If the source of the damage is still in play at the time that damage is dealt, its characteristics are checked to see if it has wither. If the source has left play by then, its last known information is used.
- Damage from sources with wither affects players and planeswalkers normally.
Reminder text
The latest reminder text for Wither reads "This deals damage to creatures in the form of -1/-1 counters".
Example
Color percentages
There is a total of 33 cards that involve wither, which divide by color as such:
- Multicolor = 30 %
- Black = 21 %
- Red = 21 %
- Artifact = 15 %
- Green = 13 %
Cards that grant Wither
Creatures
- Corrosive Mentor (black creatures you control)
Enchantments
- Fists of the Demigod Template:Br (as long as enchanted creature is black)
Artifacts
Plane card that grants Wither
- Raven's Run (all creatures)