Reinforce: Difference between revisions

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>Luigifan18
m (You used the wrong word.)
>Neoheart
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| cost = yes
| cost = yes
| reminder = Discard this card: Put N +1/+1 counters on target creature.
| reminder = Discard this card: Put N +1/+1 counters on target creature.
| stats = 7 cards<br/>{{w}}43% {{g}}29% {{r}}14% Land 14%
| stats = 7 cards<br/>{{W}}43% {{G}}29% {{R}}14% {{type|land}}14%
}}
}}
'''Reinforce''' is an [[activated ability|activated]] [[keyword ability]] that functions only while the [[card]] with reinforce is in a player’s [[hand]]. It was introduced in ''[[Morningtide]]''.<ref>{{NewRef|making-magic/wait-theres-more-2008-01-14|But Wait, There's More|[[Mark Rosewater]]|January 14, 2008}}</ref> By 2010, it was considered a design failure.<ref>{{NewRef|making-magic/essay-what-2010-11-08|Essay What|[[Mark Rosewater]]|November 8, 2010}}</ref>  
'''Reinforce''' is an [[activated ability|activated]] [[keyword ability]] that functions only while the [[card]] with reinforce is in a player’s [[hand]]. It was introduced in ''[[Morningtide]]''.<ref>{{NewRef|making-magic/wait-theres-more-2008-01-14|But Wait, There's More|[[Mark Rosewater]]|January 14, 2008}}</ref> By 2010, it was considered a design failure.<ref>{{NewRef|making-magic/essay-what-2010-11-08|Essay What|[[Mark Rosewater]]|November 8, 2010}}</ref>  

Revision as of 01:35, 22 January 2019

Reinforce
Keyword Ability
Type Activated
Introduced Morningtide
Last used Morningtide
Reminder Text Reinforce N — [cost] (Discard this card: Put N +1/+1 counters on target creature.)
Statistics 7 cards
{W}43% {G}29% {R}14% {land symbol}14%
Scryfall Search
keyword:"Reinforce"

Reinforce is an activated keyword ability that functions only while the card with reinforce is in a player’s hand. It was introduced in Morningtide.[1] By 2010, it was considered a design failure.[2]

Rules

Template:Keyword CR

Example

References

Template:Keywords and abilities