Controlling another player: Difference between revisions

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{{Navigation CR|700}}
{{Navigation CR|700}}
'''Controlling another player's turn''' are rules written specifically for one card, <c>Mindslaver</c>, although [[Planeswalker]] card <c>Sorin Markov</c> now makes this ability available from a new source.  Mindslaver was designed by [[Mark Rosewater]].  It was originally conceived as a card for [[Tempest]], called Helm of Volrath but R&D didn't like the original card.  It was then going to be put in ''Unglued 2'', but that set was put in indefinite hiatus.  It finally made it into [[Mirrodin]] with the blessing of [[Paul Barclay]], the rules manager.
'''Controlling another player's turn''' are rules written specifically for one card, <c>Mindslaver</c>, although [[Planeswalker]] card <c>Sorin Markov</c> now makes this ability available from a new source.  Mindslaver was designed by [[Mark Rosewater]].  It was originally conceived as a card for [[Tempest]], called [[Helm of Volrath]] but R&D didn't like the original card.  It was then going to be put in ''Unglued 2'', but that set was put in indefinite hiatus.  It finally made it into [[Mirrodin]] with the blessing of [[Paul Barclay]], the rules manager.


{{rules|text=
{{rules|text=
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***'''712.1a''' Multiple player-controlling effects that affect the same player overwrite each other. The last one to be created is the one that works.
***'''712.1a''' Multiple player-controlling effects that affect the same player overwrite each other. The last one to be created is the one that works.
***'''712.1b''' If a turn is skipped, any pending player-controlling effects wait until the player who would be affected actually takes a turn.
***'''712.1b''' If a turn is skipped, any pending player-controlling effects wait until the player who would be affected actually takes a turn.
**'''712.2.''' One card (Word of Command) allows a player to control another player for a limited duration.
**'''712.2.''' One card (<c>Word of Command</c>) allows a player to control another player for a limited duration.
**'''712.3.''' Only control of the player changes. All objects are controlled by their normal controllers. A player who’s being controlled during his or her turn is still the active player.
**'''712.3.''' Only control of the player changes. All objects are controlled by their normal controllers. A player who’s being controlled during his or her turn is still the active player.
**'''712.4.''' If information about an object would be visible to the player being controlled, it’s visible to both that player and the controller of the player.
**'''712.4.''' If information about an object would be visible to the player being controlled, it’s visible to both that player and the controller of the player.

Revision as of 05:15, 11 April 2014

Template:Navigation CR Controlling another player's turn are rules written specifically for one card, Mindslaver, although Planeswalker card Sorin Markov now makes this ability available from a new source. Mindslaver was designed by Mark Rosewater. It was originally conceived as a card for Tempest, called Helm of Volrath but R&D didn't like the original card. It was then going to be put in Unglued 2, but that set was put in indefinite hiatus. It finally made it into Mirrodin with the blessing of Paul Barclay, the rules manager.

From the ()


Rulings for Mindslaver

  • You can see everything that player can see but you normally could not. This includes that player's hand, face-down creatures, and any cards in his or her library that he or she looks at.
  • You control the entire turn, from the untap step to the cleanup step.
  • You could gain control of your own turn using Mindslaver, but gaining control of your own turn doesn't really do anything.
  • You don't control any of the other player's permanents, spells, or abilities.
  • You can't make the other player concede. A player can choose to concede at any time.
  • You get to make every decision the other player would have made during that turn. You can't make any illegal decisions or illegal choices -- you can't do anything that player couldn't do. You can spend mana in the player's mana pool only on that player's spells and abilities. The mana in your mana pool can be spent only on your spells and abilities.
  • You choose which spells the other player plays, and make all decisions as those spells are played and when they resolve. For example, you choose the target for that player's Shock, and what card that player gets with Diabolic Tutor.
  • You choose which activated abilities the other player plays, and make all decisions as those abilities are played and when they resolve. For example, you can have your opponent sacrifice his or her creatures to his or her Nantuko Husk or have your opponent's Timberwatch Elf give your blocking creature +X/+X.
  • You make all decisions for the other player's triggered abilities, including what they target and any decisions made when they resolve.
  • You choose which creatures attack and how those attacking creatures assign their combat damage.
  • You also make choices for your own permanents, spells, and abilities as usual.
  • You can't make any decisions that aren't called for or allowed by the game rules, or by any cards, permanents, spells, abilities, and so on.
  • If you make another player play Shahrazad, you don't control any of that player's turns in the subgame, but you continue to control the current turn once the subgame is completed.