Two-Headed Giant: Difference between revisions
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{{Navigation CR|800}} | {{Navigation CR|800}} | ||
{{CR| | {{CR|Khans of Tarkir|*'''810.''' Two-Headed Giant Variant | ||
**'''810.1.''' Two-Headed Giant games are played with two teams of two players each. | **'''810.1.''' Two-Headed Giant games are played with two teams of two players each. | ||
**'''810.2.''' The Two-Headed Giant variant uses the shared team turns option. (See rule 805.) | **'''810.2.''' The Two-Headed Giant variant uses the shared team turns option. (See rule 805.) | ||
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***'''810.9b''' If a cost or effect allows both members of a team to pay life simultaneously, the total amount of life they pay may not exceed their team’s life total. (Players can always pay 0 life.) | ***'''810.9b''' If a cost or effect allows both members of a team to pay life simultaneously, the total amount of life they pay may not exceed their team’s life total. (Players can always pay 0 life.) | ||
***'''810.9c''' If an effect sets a single player’s life total to a specific number, the player gains or loses the necessary amount of life to end up with the new total. The team’s life total is adjusted by the amount of life that player gained or lost. | ***'''810.9c''' If an effect sets a single player’s life total to a specific number, the player gains or loses the necessary amount of life to end up with the new total. The team’s life total is adjusted by the amount of life that player gained or lost. | ||
***'''810.9d''' If an effect would set the life total of each player on a team to a number, that team chooses one of its members. On that team, only that player is affected. | ***'''810.9d''' If an effect would set the life total of each player on a team to a number, that team chooses one of its members. On that team, only that player is affected.{{CR Example|In a Two-Headed Giant game, one team has 7 life and the other team has 13 life. A player casts Repay in Kind, which reads, "Each player's life total becomes the lowest life total among all players." Each team chooses one of its members to be affected. The result is that the chosen player on the team that has 13 life loses 6 life, so that team's life total winds up at 7.}} | ||
***'''810.9e''' A player can’t exchange life totals with his or her teammate. If an effect would cause that to occur, the exchange won’t happen. | ***'''810.9e''' A player can’t exchange life totals with his or her teammate. If an effect would cause that to occur, the exchange won’t happen. | ||
***'''810.9f''' If an effect instructs a player to redistribute any number of players’ life totals, that player may not affect more than one member of each team this way. | ***'''810.9f''' If an effect instructs a player to redistribute any number of players’ life totals, that player may not affect more than one member of each team this way. | ||
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***'''810.9h''' If an effect says that a player can’t lose life, no player on that player’s team can lose life or pay any amount of life other than 0. | ***'''810.9h''' If an effect says that a player can’t lose life, no player on that player’s team can lose life or pay any amount of life other than 0. | ||
**'''810.10.''' Effects that cause players to get poison counters happen to each player individually. The poison counters are shared by the team. | **'''810.10.''' Effects that cause players to get poison counters happen to each player individually. The poison counters are shared by the team. | ||
***'''810.10a''' If an effect needs to know how many poison counters an individual player has, that effect uses the number of poison counters that player’s team has. | ***'''810.10a''' If an effect needs to know how many poison counters an individual player has, that effect uses the number of poison counters that player’s team has. If an effect needs to know how many poison counters a player's opponents have, that effect uses the number of poison counters opposing teams have. | ||
***'''810.10b''' If an effect says that a player loses poison counters, that player’s team loses that many poison counters. | ***'''810.10b''' If an effect says that a player loses poison counters, that player’s team loses that many poison counters. | ||
***'''810.10c''' If an effect says that a player can’t get poison counters, no player on that player’s team can get poison counters. | ***'''810.10c''' If an effect says that a player can’t get poison counters, no player on that player’s team can get poison counters. |
Revision as of 16:05, 16 October 2014
Two-Headed Giant (abbreviated as 2HG) constructed decks must contain a minimum of sixty cards. There is no maximum deck size; however, you must be able to shuffle your deck with no assistance. [1]
Rules
Two-Headed Giant uses the Unified Deck Construction rules. With the exception of basic land cards, a team's combined decks may not contain more than four of any individual card, counted by its English card title. (For example, if one player is using four Naturalizes in a Multiplayer Constructed event, no other player on that team may have a Naturalize in his or her deck.) Sideboards are not allowed in Constructed Multiplayer tournaments.
If a card is restricted in a particular format, no more than one of that card may be used by the team. No players may use cards that are banned in a particular format.
In addition to the above rules, the following card is banned in Constructed Two-Headed Giant tournaments:
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References
- ↑ Laura Mills and Anthony Alongi (August 15, 2005). "The Two-Headed Article". magicthegathering.com. Wizards of the Coast.