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Domain cards encourage you to play five-color decks containing at least one of each basic land type. The [[Sunburst]] keyword from [[Fifth Dawn]], which likewise encourages five-color deckbuilding, can be seen as a latter-day cousin to the Domain mechanic.
Domain cards encourage you to play five-color decks containing at least one of each basic land type. The [[Sunburst]] keyword from [[Fifth Dawn]], which likewise encourages five-color deckbuilding, can be seen as a latter-day cousin to the Domain mechanic.
 
[[Image:CoalitionVictory2.jpg|thumb|right|200px|Coalition Victory from [[Invasion]] is an alternate win condition domain sorcery.]]
Domain cards from [[Invasion]]:
Domain cards from [[Invasion]]:
*<c>Coalition Victory</c>
*<c>Coalition Victory</c>

Revision as of 00:54, 19 February 2008

Domain cards rely on the number of different basic land types (1-5) a player controls. Domain cards were introduced in Invasion.

In the Invasion (block) there are 11 Domain cards from Invasion, 7 from Planeshift and 3 from Apocalypse. As a throwback to the past, there is 1 card with Domain in Time Spiral.

Domain cards encourage you to play five-color decks containing at least one of each basic land type. The Sunburst keyword from Fifth Dawn, which likewise encourages five-color deckbuilding, can be seen as a latter-day cousin to the Domain mechanic.

Coalition Victory from Invasion is an alternate win condition domain sorcery.

Domain cards from Invasion:

Domain cards from Planeshift:

Domain cards from Apocalypse:

Domain cards from Time Spiral:

Example

In the above example, if you have all 5 basic land types then the creature gets +5/+5.