Garruk: Difference between revisions

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[[Image:garruk2.jpg|left|thumb|Sketch by [[Alexi Briclot]] showing Garruck without his helmet.]]While hunting in a yet-undisclosed plane, Garruk came into conflict with [[Liliana Vess]].  The ageless necromancer overpowered him with a surge of [[black]] magic that cursed him, warping his summoning powers and wracking his body.  Desperate for a cure, Garruk shifted to a plane he had promised himself he would never visit again: the world-spanning metropolis of [[Ravnica (plane)|Ravnica]]. Here, he confronts [[Jace Beleren]] and demands to know where Vess is. After a short conflict, Jace tells him her last known location, which he then sets off for.
[[Image:garruk2.jpg|left|thumb|Sketch by [[Alexi Briclot]] showing Garruck without his helmet.]]While hunting in a yet-undisclosed plane, Garruk came into conflict with [[Liliana Vess]].  The ageless necromancer overpowered him with a surge of [[black]] magic that cursed him, warping his summoning powers and wracking his body.  Desperate for a cure, Garruk shifted to a plane he had promised himself he would never visit again: the world-spanning metropolis of [[Ravnica (plane)|Ravnica]]. Here, he confronts [[Jace Beleren]] and demands to know where Vess is. After a short conflict, Jace tells him her last known location, which he then sets off for.


Garruk apparently has some connection to the plane of [[Zendikar]], having hunted wurms in the Turntimbers of Murasa. However, the full extent of this relationship is yet to be discovered.
Garruk apparently has spent some time on the plane of [[Zendikar]], having hunted wurms in the Turntimbers of Murasa and recognizing the scroll which was the crux of conflict in Fuel for the Fire.


==In-Game References==
==In-Game References==

Revision as of 04:01, 29 January 2010

Template:Character

Garruk Wildspeaker is a planeswalker aligned with green mana, with warrior-druid abilities. His philosophy is to live naturally, being one with nature, aspiring to become a predator. He is gruff and impatient, uncomfortable in conversation or "civilized settings", and prefers the wilds. Garruk perceives those who don't understand him as considering him a monster.

After defeating particularly difficult prey, Garruk sometimes "connects" them to himself, gaining their strength.

Garruk's Adolescence

Garruk lived with his father, a man named Raklan upon a farm. On his tenth birthday his father, a taskmage, taught Garruk his first spell, but the day took a turn for the dark when a Sheriff from Lord Faldus came to conscript Garruk into Faldus's army. Raklan told Garruk to run, hide in the forest until he could tell him that it was safe to return. As Garruk fled the pursuit of soldiers over the next weeks, his father spoke to him through an artifact that he had given Garruk. He warned of the evils and deceptions of people, and instructed to Garruk to always listen to nature. While running through the wilds, he encountered a family of baloth, and calling upon nature's power, he subdued the mother Baloth.

Seven years passed. Garruk, having bound several large creatures sought the men who had killed his father. He rampaged through the town near his former home until the Sheriff confronted him, and after a short encounter Garruk murdered him. He took the Sheriff's helm and walked off back to the wilds.

The Hunter and the Veil and The Veil's Curse

Sketch by Alexi Briclot showing Garruck without his helmet.

While hunting in a yet-undisclosed plane, Garruk came into conflict with Liliana Vess. The ageless necromancer overpowered him with a surge of black magic that cursed him, warping his summoning powers and wracking his body. Desperate for a cure, Garruk shifted to a plane he had promised himself he would never visit again: the world-spanning metropolis of Ravnica. Here, he confronts Jace Beleren and demands to know where Vess is. After a short conflict, Jace tells him her last known location, which he then sets off for.

Garruk apparently has spent some time on the plane of Zendikar, having hunted wurms in the Turntimbers of Murasa and recognizing the scroll which was the crux of conflict in Fuel for the Fire.

In-Game References

Represented in cards:

Quoted or referred to:


External links