Punisher: Difference between revisions
Jump to navigation
Jump to search
>LegacymtgsalvationUser1033 m (fix grammar) |
>Unistardust No edit summary |
||
Line 27: | Line 27: | ||
==Rulings== | ==Rulings== | ||
*When a punisher spell resolves, the player whose creature, land, or spell would be affected must choose whether to take damage or allow the spell's normal effect to work. | *When a punisher spell resolves, the player whose creature, land, or spell would be affected must choose whether to take damage or allow the spell's normal effect to work. | ||
*Damage that the punisher spell would deal to the player may be prevented. | *Damage that the punisher spell would deal to the player may be prevented. | ||
[[Category: Magic slang]] | |||
[[Category: Magic slang]][[Category:Cards]][[Category:Miscellaneous Mechanics]] |
Revision as of 10:30, 24 February 2012
Punisher-type cards allow an opponent to decide how to punish themselves, usually giving them a choice between either two bad situations or between something bad for them and a bonus for you. Punisher cards were first printed throughout the Odyssey block and were red. In the "alternative reality" themed set Planar Chaos, black got two punisher cards, while a multicolored black/red punisher card was printed in Shadowmoor.
List of punisher cards
- Barbarian Bully
- Blazing Salvo
- Book Burning
- Breaking Point
- Browbeat
- Dash Hopes
- Dwarven Driller
- Dwarven Scorcher
- Flaming Gambit
- Lava Blister
- Longhorn Firebeast
- Molten Influence
- Skullscorch
- Temporal Extortion
- Tyrannize
Example
In the above example, your opponent must decide whether to punish themselves by taking 6 points of damage or putting the top 6 cards of their library into their graveyard.
Rulings
- When a punisher spell resolves, the player whose creature, land, or spell would be affected must choose whether to take damage or allow the spell's normal effect to work.
- Damage that the punisher spell would deal to the player may be prevented.