X: Difference between revisions

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*<c>Blaze</c> - [[Image:Manax.gif]][[Image:Manar.gif]]<br>Sorcery<br>Blaze deals '''X''' damage to target creature or player.
*<c>Blaze</c> - [[Image:Manax.gif]][[Image:Manar.gif]]<br>Sorcery<br>Blaze deals '''X''' damage to target creature or player.


*<c>Ivy Elemental</c> - [[Image:Manax.gif]][[Image:Manag.gif]] <br>Creature - Elemental 0/0<br>Ivy Elemental comes into play with X +1/+1 counters on it.
*<c>Ivy Elemental</c> - [[Image:Manax.gif]][[Image:Manag.gif]] <br>Creature - Elemental 0/0<br>Ivy Elemental comes into play with '''X''' +1/+1 counters on it.
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Revision as of 00:06, 27 September 2007

X can mean two different things depending on its appearance on a card.

As a casting cost on a card, File:Manax.gif is a variable mana cost of a spell. In a card's text it means a variable, such as "Gain X life" or "Deal X damage" which is usually based on the File:Manax.gif in the mana cost of the spell.

From the ()


Examples

Rulings

If a spell or ability has a cost with an “{X}” in it, the value of X must be announced as part of playing the spell or ability. (See rule 409, “Playing Spells and Activated Abilities.”) While the spell or ability is on the stack, the File:Manax.gif in its mana cost equals the amount announced as part of playing the spell or ability. If a card in any other zone has File:Manax.gif in its mana cost, the amount is treated as 0. If you’re playing a spell that has File:Manax.gif in its mana cost and an effect lets you play it without paying any cost that includes File:Manax.gif, the only legal choice for File:Manax.gif is 0. This does not apply to effects that only reduce a cost, even if they reduce it to zero. See rule 409, “Playing Spells and Activated Abilities.”

If a cost associated with a special action, such as a suspend cost or a morph cost, has an “{X}” in it, the value of File:Manax.gif is chosen by the player taking the special action as he or she pays that cost.

In triggered abilities, X is defined when the ability resolves. It may be defined by the text of the ability, by a keyword ability of the card, or by the trigger event. See rule 410, “Handling Triggered Abilities.”

In other cases, X is defined by the text of a spell or ability. If X isn’t defined, the controller of the spell or ability chooses the value of X. All Xs on an object have the same value.