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==Rulings== | ==Rulings== | ||
If a spell or ability has a cost with an “{X}” in it, the value of X must be announced as part of playing the spell or ability. (See rule 409, “Playing Spells and Activated Abilities.”) While the spell or ability is on the stack, the | If a spell or ability has a cost with an “{X}” in it, the value of X must be announced as part of playing the spell or ability. (See rule 409, “Playing Spells and Activated Abilities.”) While the spell or ability is on the stack, the [[image:manax.gif]] in its mana cost equals the amount announced as part of playing the spell or ability. If a card in any other zone has [[image:manax.gif]] in its mana cost, the amount is treated as 0. If you’re playing a spell that has [[image:manax.gif]] in its mana cost and an effect lets you play it without paying any cost that includes [[image:manax.gif]], the only legal choice for [[image:manax.gif]] is 0. This does not apply to effects that only reduce a cost, even if they reduce it to zero. See rule 409, “Playing Spells and Activated Abilities.” | ||
<br> | <br><br> | ||
If a cost associated with a special action, such as a suspend cost or a morph cost, has an “{X}” in it, the value of | If a cost associated with a special action, such as a suspend cost or a morph cost, has an “{X}” in it, the value of [[image:manax.gif]] is chosen by the player taking the special action as he or she pays that cost.<Br><br> | ||
In triggered abilities, X is defined when the ability resolves. It may be defined by the text of the ability, by a keyword ability of the card, or by the trigger event. See rule 410, “Handling Triggered Abilities.” | In triggered abilities, X is defined when the ability resolves. It may be defined by the text of the ability, by a keyword ability of the card, or by the trigger event. See rule 410, “Handling Triggered Abilities.” | ||
<Br> | <Br><br> | ||
In other cases, X is defined by the text of a spell or ability. If X isn’t defined, the controller of the spell or ability chooses the value of X. All Xs on an object have the same value. | In other cases, X is defined by the text of a spell or ability. If X isn’t defined, the controller of the spell or ability chooses the value of X. All Xs on an object have the same value. | ||
[[Category: Magic rules]] | [[Category: Magic rules]] |
Revision as of 23:20, 26 September 2007
X can mean two different things depending on its appearance on a card.
As a casting cost on a card, File:Manax.gif is a variable mana cost of a spell. In a card's text it means a variable, such as "Gain X life" or "Deal X damage" which is usually based on the File:Manax.gif in the mana cost of the spell.
From the ()
Examples
- Blaze - File:Manax.gifFile:Manar.gif
Sorcery
Blaze deals X damage to target creature or player.
Rulings
If a spell or ability has a cost with an “{X}” in it, the value of X must be announced as part of playing the spell or ability. (See rule 409, “Playing Spells and Activated Abilities.”) While the spell or ability is on the stack, the File:Manax.gif in its mana cost equals the amount announced as part of playing the spell or ability. If a card in any other zone has File:Manax.gif in its mana cost, the amount is treated as 0. If you’re playing a spell that has File:Manax.gif in its mana cost and an effect lets you play it without paying any cost that includes File:Manax.gif, the only legal choice for File:Manax.gif is 0. This does not apply to effects that only reduce a cost, even if they reduce it to zero. See rule 409, “Playing Spells and Activated Abilities.”
If a cost associated with a special action, such as a suspend cost or a morph cost, has an “{X}” in it, the value of File:Manax.gif is chosen by the player taking the special action as he or she pays that cost.
In triggered abilities, X is defined when the ability resolves. It may be defined by the text of the ability, by a keyword ability of the card, or by the trigger event. See rule 410, “Handling Triggered Abilities.”
In other cases, X is defined by the text of a spell or ability. If X isn’t defined, the controller of the spell or ability chooses the value of X. All Xs on an object have the same value.