Numbers and symbols: Difference between revisions

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>Murgatroid99
m (Fixed rule link)
>Hunterofsalvation
(Start of rewrite, because we're changing the way we link to the comprehensive rules)
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{{Navigation CR|100}}{{CR|Khans of Tarkir|* '''107.''' Numbers and Symbols
{{Navigation CR|100}}
Several '''numbers''' and '''symbols''' are used on ''[[Magic]]'' cards.
 
{| class="wikitable" cellpadding="3" style="background-color:#F0F0F0;"
! scope="col" rowspan="1" colspan="1" style="background-color:#B0C4DE;"|'''Symbol'''
! scope="col" rowspan="1" colspan="1" style="background-color:#C0C0C0;"|'''Description'''
! scope="col" rowspan="1" colspan="1" style="background-color:#C0C0C0;"|'''Notes'''
|-
|{{0}}, {{1}}, {{2}}, {{3}}, {{4}}, and so on
|Numerals
|The only numbers the game uses are integers.
|-
|{{X}}
|The letter [[X]]
|A placeholder for a number that needs to be determined.
|}
 
==Rules==
{{CR|Khans of Tarkir|* '''107.''' Numbers and Symbols
**'''107.1.''' The only numbers the '''Magic''' game uses are integers.
**'''107.1.''' The only numbers the '''Magic''' game uses are integers.
***'''107.1a''' You can't choose a fractional number, deal fractional damage, gain fractional life, and so on. If a spell or ability could generate a fractional number, the spell or ability will tell you whether to round up or down.
***'''107.1a''' You can't choose a fractional number, deal fractional damage, gain fractional life, and so on. If a spell or ability could generate a fractional number, the spell or ability will tell you whether to round up or down.

Revision as of 05:35, 21 July 2015

Template:Navigation CR Several numbers and symbols are used on Magic cards.

Symbol Description Notes
{0}, {1}, {2}, {3}, {4}, and so on Numerals The only numbers the game uses are integers.
{X} The letter X A placeholder for a number that needs to be determined.

Rules

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References

Template:Rule-stub