Numbers and symbols: Difference between revisions
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***'''107.4c''' Numeral symbols (such as {{1}}) and variable symbols (such as {{X}}) can also represent colorless mana if they appear in the effect of a spell or ability that reads "add [mana symbol] to your mana pool" or something similar. (See rule 107.3e.) | ***'''107.4c''' Numeral symbols (such as {{1}}) and variable symbols (such as {{X}}) can also represent colorless mana if they appear in the effect of a spell or ability that reads "add [mana symbol] to your mana pool" or something similar. (See rule 107.3e.) | ||
***'''107.4d''' The symbol {{0}} represents zero mana and is used as a placeholder for a cost that can be paid with no resources. (See rule 117.5.) | ***'''107.4d''' The symbol {{0}} represents zero mana and is used as a placeholder for a cost that can be paid with no resources. (See rule 117.5.) | ||
***'''107.4e''' Hybrid mana symbols are also colored mana symbols. Each one represents a cost that can be paid in one of two ways, as represented by the two halves of the symbol. A hybrid symbol such as {{wu}} can be paid with either white or blue mana, and a monocolored hybrid symbol such as {{2b}} can be paid with either one black mana or two mana of any type. A hybrid mana symbol is all of its component colors. {{CR Example|{{gw}}{{gw}} can be paid by spending {{g}}{{g}}, {{g}}{{w}}, or {{w}}{{w}}.}} | ***'''107.4e''' [[Hybrid mana]] symbols are also colored mana symbols. Each one represents a cost that can be paid in one of two ways, as represented by the two halves of the symbol. A hybrid symbol such as {{wu}} can be paid with either white or blue mana, and a monocolored hybrid symbol such as {{2b}} can be paid with either one black mana or two mana of any type. A hybrid mana symbol is all of its component colors. {{CR Example|{{gw}}{{gw}} can be paid by spending {{g}}{{g}}, {{g}}{{w}}, or {{w}}{{w}}.}} | ||
***'''107.4f''' Phyrexian mana symbols are colored mana symbols: {{W!}} is white, {{U!}} is blue, {{B!}} is black, {{R!}} is red, and {{G!}} is green. A Phyrexian mana symbol represents a cost that can be paid either with one mana of its color or by paying 2 life. {{CR Example|{{W!}}{{W!}} can be paid by spending {{W}}{{W}}, by spending {{W}} and paying 2 life, or by paying 4 life.}} | ***'''107.4f''' [[Phyrexian mana]] symbols are colored mana symbols: {{W!}} is white, {{U!}} is blue, {{B!}} is black, {{R!}} is red, and {{G!}} is green. A Phyrexian mana symbol represents a cost that can be paid either with one mana of its color or by paying 2 life. {{CR Example|{{W!}}{{W!}} can be paid by spending {{W}}{{W}}, by spending {{W}} and paying 2 life, or by paying 4 life.}} | ||
***'''107.4g''' In rules text, the Phyrexian symbol {{P!}} with no colored background means any of the five Phyrexian mana symbols. | ***'''107.4g''' In rules text, the Phyrexian symbol {{P!}} with no colored background means any of the five Phyrexian mana symbols. | ||
***'''107.4h''' The snow mana symbol {{s}} represents one generic mana in a cost. This generic mana can be paid with one mana of any type produced by a snow permanent (see rule 205.4f). Effects that reduce the amount of generic mana you pay don't affect {{S}} costs. (There is no such thing as "snow mana"; "snow" is not a type of mana.) | ***'''107.4h''' The [[snow|snow mana]] symbol {{s}} represents one generic mana in a cost. This generic mana can be paid with one mana of any type produced by a snow permanent (see rule 205.4f). Effects that reduce the amount of generic mana you pay don't affect {{S}} costs. (There is no such thing as "snow mana"; "snow" is not a type of mana.) | ||
**'''107.5.''' The tap symbol is {{T}}. The tap symbol in an activation cost means "Tap this permanent." A permanent that's already tapped can't be tapped again to pay the cost. A creature's activated ability with the tap symbol in its activation cost can't be activated unless the creature has been under its controller's control continuously since his or her most recent turn began. See rule 302.6. | **'''107.5.''' The [[tap symbol]] is {{T}}. The tap symbol in an activation cost means "Tap this permanent." A permanent that's already tapped can't be tapped again to pay the cost. A creature's activated ability with the tap symbol in its activation cost can't be activated unless the creature has been under its controller's control continuously since his or her most recent turn began. See rule 302.6. | ||
**'''107.6.''' The untap symbol is {{Q}}. The untap symbol in an activation cost means "Untap this permanent." A permanent that's already untapped can't be untapped again to pay the cost. A creature's activated ability with the untap symbol in its activation cost can't be activated unless the creature has been under its controller's control continuously since his or her most recent turn began. See rule 302.6. | **'''107.6.''' The [[untap symbol]] is {{Q}}. The untap symbol in an activation cost means "Untap this permanent." A permanent that's already untapped can't be untapped again to pay the cost. A creature's activated ability with the untap symbol in its activation cost can't be activated unless the creature has been under its controller's control continuously since his or her most recent turn began. See rule 302.6. | ||
**'''107.7.''' Each activated ability of a [[planeswalker]] has a loyalty symbol in its cost. Positive loyalty symbols point upward and feature a plus sign followed by a number. Negative loyalty symbols point downward and feature a minus sign followed by a number or an X. Neutral loyalty symbols don't point in either direction and feature a 0. [+N] means "Put N loyalty counters on this permanent," [-N] means "Remove N loyalty counters from this permanent," and [0] means "Put zero loyalty counters on this permanent." | **'''107.7.''' Each activated ability of a [[planeswalker]] has a [[loyaly|loyalty symbol]] in its cost. Positive loyalty symbols point upward and feature a plus sign followed by a number. Negative loyalty symbols point downward and feature a minus sign followed by a number or an X. Neutral loyalty symbols don't point in either direction and feature a 0. [+N] means "Put N loyalty counters on this permanent," [-N] means "Remove N loyalty counters from this permanent," and [0] means "Put zero loyalty counters on this permanent." | ||
**'''107.8.''' The text box of a leveler card contains two level symbols, each of which is a keyword ability that represents a static ability. The level symbol includes either a range of numbers, indicated here as "N1-N2," or a single number followed by a plus sign, indicated here as "N3+." Any abilities printed within the same text box striation as a level symbol are part of its static ability. The same is true of the power/toughness box printed within that striation, indicated here as "[P/T]." See rule 710, "Leveler Cards." | **'''107.8.''' The text box of a leveler card contains two level symbols, each of which is a keyword ability that represents a static ability. The level symbol includes either a range of numbers, indicated here as "N1-N2," or a single number followed by a plus sign, indicated here as "N3+." Any abilities printed within the same text box striation as a level symbol are part of its static ability. The same is true of the power/toughness box printed within that striation, indicated here as "[P/T]." See rule 710, "Leveler Cards." | ||
***'''107.8a''' "{LEVEL N1-N2} [Abilities] [P/T]" means "As long as this creature has at least N1 level counters on it, but no more than N2 level counters on it, it's [P/T] and has [abilities]." | ***'''107.8a''' "{LEVEL N1-N2} [Abilities] [P/T]" means "As long as this creature has at least N1 level counters on it, but no more than N2 level counters on it, it's [P/T] and has [abilities]." |
Revision as of 18:57, 21 May 2012
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