Numbers and symbols: Difference between revisions
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(Number needed a negagive sign placed in front of it.) |
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***'''104.1a''' You can’t choose a fractional number, deal fractional damage, gain fractional life, and so on. If a spell or ability could generate a fractional number, the spell or ability will tell you whether to round up or down. | ***'''104.1a''' You can’t choose a fractional number, deal fractional damage, gain fractional life, and so on. If a spell or ability could generate a fractional number, the spell or ability will tell you whether to round up or down. | ||
***'''104.1b''' Most of the time, the Magic game uses only positive numbers. You can’t choose a negative number, deal negative damage, gain negative life, and so on. However, it’s possible for a game value, such as a creature’s power, to be less than zero. If a calculation or comparison that would determine the result of an effect needs to use a negative value, it does so. If such a calculation yields a negative number, zero is used instead, unless that effect sets a player's life total to a specific value, sets a creature's power or toughness to a specific value, or otherwise modifies a creature's power or toughness. | ***'''104.1b''' Most of the time, the Magic game uses only positive numbers. You can’t choose a negative number, deal negative damage, gain negative life, and so on. However, it’s possible for a game value, such as a creature’s power, to be less than zero. If a calculation or comparison that would determine the result of an effect needs to use a negative value, it does so. If such a calculation yields a negative number, zero is used instead, unless that effect sets a player's life total to a specific value, sets a creature's power or toughness to a specific value, or otherwise modifies a creature's power or toughness. | ||
***'''Example''':<br> If a 3/4 creature gets -5/-0, it’s a -2/4 creature. It deals no damage in combat. Its total power | ***'''Example''':<br> If a 3/4 creature gets -5/-0, it’s a -2/4 creature. It deals no damage in combat. Its total power is -2. You’d have to give it +3/+0 to raise its power to 1. | ||
***'''Example''':<br> <c>Viridian Joiner</c> is a 1/2 creature that says “{{T}}: Add an amount of {{g}} to your mana pool equal to Viridian Joiner’s power.” An effect gives it -2/-0, then its ability is activated. The ability adds no mana to your mana pool. | ***'''Example''':<br> <c>Viridian Joiner</c> is a 1/2 creature that says “{{T}}: Add an amount of {{g}} to your mana pool equal to Viridian Joiner’s power.” An effect gives it -2/-0, then its ability is activated. The ability adds no mana to your mana pool. | ||
**'''104.2''' If anything needs to use a number that can’t be determined, either as a result or in a calculation, it uses 0 instead. | **'''104.2''' If anything needs to use a number that can’t be determined, either as a result or in a calculation, it uses 0 instead. |
Revision as of 11:19, 4 December 2010
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