End of combat step: Difference between revisions

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{{Navigation turn structure}}
{{Navigation CR|500}}{{Navigation turn structure}}


{{Rules|
{{CR|Innistrad|*'''511.''' End of Combat Step
text = '''From the [[Comprehensive Rules]]'''
**'''511.1.''' First, all "at end of combat" abilities trigger and go on the stack. (See rule 603, "[[Triggered ability|Handling Triggered Abilities]].")
*'''311.''' End of Combat Step
**'''511.2.''' Second, the active player gets priority. Players may cast spells and activate abilities.
**'''311.1.''' As the end of combat step begins, all “at end of combat” abilities trigger and go on the stack. (See rule 410, “Handling Triggered Abilities.) Then the active player gets priority and players may play spells and abilities.
**'''511.3.''' As soon as the end of combat step ends, all creatures and planeswalkers are removed from combat. After the end of combat step ends, the combat phase is over and the postcombat main phase begins (see rule 505).}}
**'''311.2.''' As soon as the end of combat step ends, all creatures and planeswalkers are removed from combat. After the end of combat step ends, the combat phase is over and the postcombat main phase begins.
|}}


[[Category:Magic rules]][[Category:Turn structure]]
[[Category:Magic rules]][[Category:Turn structure]]

Revision as of 04:04, 15 November 2011

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