Beginning of combat step: Difference between revisions
Jump to navigation
Jump to search
>Yandere-sliver mNo edit summary |
>Yandere-sliver mNo edit summary |
||
Line 1: | Line 1: | ||
{{Navigation CR|500}} | {{Navigation CR|500}} | ||
{{CR| | {{CR|Beginning of Combat Step}} |
Revision as of 00:07, 2 April 2016
From the Comprehensive Rules (June 7, 2024—Modern Horizons 3)
- 507. Beginning of Combat Step
- 507.1. First, if the game being played is a multiplayer game in which the active player’s opponents don’t all automatically become defending players, the active player chooses one of their opponents. That player becomes the defending player. This turn-based action doesn’t use the stack. (See rule 506.2.)
- 507.2. Second, the active player gets priority. (See rule 117, “Timing and Priority.”)