Category:Turn structure: Difference between revisions
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====Mana burn==== | ====Mana burn==== | ||
Whenever a phase ends, any unused mana in a player's mana pool is removed. That player loses 1 life for each mana removed. This is called '''mana burn'''. This game action is a triggered ability that counts as a ''mana ability'', and therefore it does not use the stack. ''(Remember that mana burn causes life loss and thus it cannot be prevented or redirected.)'' | Whenever a phase ends, any unused mana in a player's mana pool is removed. That player loses 1 life for each mana removed. This is called '''mana burn'''. This game action is a triggered ability that counts as a ''mana ability'', and therefore it does not use the stack. ''(Remember that mana burn causes life loss and thus it cannot be prevented or redirected.)'' | ||
Mana burn no longer exists as a means of damage. At the end of each phase, the ''extra mana'' is lost with no additional | |||
penalty. Mana burn suicide, and enchantments like ''Vernal Bloom'' will no longer be a potential detriment to your life. | |||
===Extra turns=== | ===Extra turns=== |
Revision as of 23:40, 8 August 2009
Template:Navigation turn structure
General rules
A turn in Magic consists the following series of phases and steps:
- Beginning phase
- Main phase (pre-combat)
- Combat phase
- Main phase (post-combat)
- End phase
Beginning phases and steps
When a phase or step begins, any abilities that trigger "at the beginning of" that phase or step are added to the stack in "Active Player, Non-Active Player" (APNAP) order. The active player (the player whose turn it is) puts the triggered abilities they control (if any) on the stack in any order they wish, then the non-active player does likewise for the triggered abilities (if any) they control. Priority then passes to the active player. As usual every player then gets a chance to respond to these triggers with instants and instant-speed activated abilities when they have priority.
Ending phases and steps
When all players pass priority in succession and the stack is empty, a phase or step ends. Nothing happens between turns, phases or steps. Because a phase or step only ends when the stack is empty and all players pass priority, every player gets an opportunity to add new things to the stack before the current phase or step ends.
Mana burn
Whenever a phase ends, any unused mana in a player's mana pool is removed. That player loses 1 life for each mana removed. This is called mana burn. This game action is a triggered ability that counts as a mana ability, and therefore it does not use the stack. (Remember that mana burn causes life loss and thus it cannot be prevented or redirected.)
Mana burn no longer exists as a means of damage. At the end of each phase, the extra mana is lost with no additional penalty. Mana burn suicide, and enchantments like Vernal Bloom will no longer be a potential detriment to your life.
Extra turns
If an effect gives a player extra turns, it does this by adding the turns directly after the current turn. if multiple extra turns are created or if multiple players get extra turns during a single turn, the extra turns are added one at a time. This is done in the regular Last-In-First-Out (LIFO) order.
Extra phases and steps
If effects add a phase to a turn, or steps to a phase they work the same way as with extra turns. An extra phase is added directly after a specified phase, and an extra step is added directly after or before a specified step. If multiple phases or steps are created after the same phase or step they resolve in LIFO order. If phases (or steps) are created after seperate phases (or steps) they occur in the order they would normally occur in the turn structure.
Skipping turns, phases and steps
Some effects can cause a turn, phase or step to be skipped. A turn, phase or step is skipped by proceeding past it as though it didn't exist. This means that any actions for any player that would normally happen during the turn, phase or step is skipped as well.
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Pages in category "Turn structure"
The following 10 pages are in this category, out of 10 total.