Static ability: Difference between revisions

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A '''static ability''' is an [[ability]] of an object that is neither an [[activated ability]] nor a [[triggered ability]].
A '''static ability''' is an [[ability]] of an object that is neither an [[activated ability]] nor a [[triggered ability]]; it is an ability that is always "on", and cannot be turned "off". Flying and fear are examples of static abilities.


Static abilities apply only when the object they appear on is in play unless the card specifies otherwise or the ability could only logically function in some other zone. Static abilities are always 'on' and do not use the [[stack]]. The ability takes effect as soon as the card enters the appropriate zone and only stops working when the card leaves that zone (or it says it does).
Static abilities apply only when the object they appear on is in play unless the card specifies otherwise or the ability could only logically function in some other zone. Static abilities are always 'on' and do not use the [[stack]]. The ability takes effect as soon as the card enters the appropriate zone and only stops working when the card leaves that zone (or it says it does).
A '''static ability'''
{{Rules|
text = '''From the [[Comprehensive Rules]]'''
* '''405.''' Static Abilities
**'''405.1.''' A static ability does something all the time rather than being activated or triggered. The ability isn’t played—it just “exists.” Such abilities apply only while the ability is on a permanent in play, unless the ability is covered by rule 402.8.
**'''405.2.''' Some objects have intrinsic static abilities that define the object’s colors, subtypes, power, or toughness. These abilities are characteristic-defining abilities, and they function in all zones. Abilities of an object that affect the characteristics of another object are not characteristic-defining abilities. Neither are abilities that an object grants to itself, or abilities that set the values of such characteristics only if certain conditions are met. See rule 201, “Characteristics,” and rule 418.5a.
|}}


{{rule-stub}}[[Category:Magic rules]]
{{rule-stub}}[[Category:Magic rules]]

Revision as of 14:36, 2 December 2007

A static ability is an ability of an object that is neither an activated ability nor a triggered ability; it is an ability that is always "on", and cannot be turned "off". Flying and fear are examples of static abilities.

Static abilities apply only when the object they appear on is in play unless the card specifies otherwise or the ability could only logically function in some other zone. Static abilities are always 'on' and do not use the stack. The ability takes effect as soon as the card enters the appropriate zone and only stops working when the card leaves that zone (or it says it does). A static ability

From the ()


Template:Rule-stub