Sideboard: Difference between revisions

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A '''sideboard''' is a collection of at most 15 cards (as the rule of [[Magic 2014]]) that a player may bring to a game (often tournament) of [[Magic: The Gathering]].
A '''sideboard''' is a collection of at most 15 cards (as the rule of [[Magic 2014]]) that a player may bring to a game (often tournament) of [[Magic: The Gathering]].


In conventional games, each player is allowed to bring at most 15 cards (in addition to his main deck) to the game. These cards are referred to as the sideboard. After the first and second game of a match, each player is allowed to swap/add/remove cards in their deck for cards in their sideboard (aka "sideboarding"), as long as the sideboard consists no more than 15 cards and the main deck has at least 60 cards. The player's deck must still be legal after sideboarding (for example, if a player already has four <c>Llanowar Elves</c> in his or her deck, he or she can't sideboard in two more). A sideboard counts as part of the player's deck, therefore the four per deck limit includes the sideboard. This also means that restricted cards are limited to one including the sideboard. (For example, the card <c>Black Lotus</c> is restricted in DCI-sanctioned Vintage Magic tournaments. This means that only one <c>Black Lotus</c> is allowed per deck, including sideboard, in the Vintage format.) Players are not required to have a sideboard, and if a library consists of more than 60 cards initially, a sideboarding is still possible even his/her sideboard consists of no cards.  
In conventional games, each player is allowed to bring at most 15 cards (in addition to his main deck) to the game. These cards are referred to as the sideboard. After the first and second game of a match, each player is allowed to swap/add/remove cards in their deck for cards in their sideboard (aka "sideboarding"), as long as the sideboard consists no more than 15 cards and the main deck has at least 60 cards. The player's deck must still be legal after sideboarding (for example, if a player already has four <c>Llanowar Elves</c> in his or her deck, he or she can't sideboard in two more). A sideboard counts as part of the player's deck, therefore the four per deck limit includes the sideboard. This also means that restricted cards are limited to one including the sideboard. (For example, the card <c>Black Lotus</c> is restricted in DCI-sanctioned Vintage Magic tournaments. This means that only one <c>Black Lotus</c> is allowed per deck, including sideboard, in the Vintage format.) Players are not required to have a sideboard, and if a library consists of more than 60 cards initially, a sideboarding is still possible even his/her sideboard consists of no card.  


In limited games, all unused cards are treated as a sideboard.
In limited games, all unused cards are treated as a sideboard.


Prior to the amendment of regulations in [[Magic 2014]]. The sideboard restrictions are more strict than the current one, as below:
Prior to the amendment of regulations in [[Magic 2014]]. The sideboard restrictions are more strict than the current one, as below:
#Sideboard must consists of ''exactly'' 15 cards. No more,no less.
#If a player uses a sideboard, the sideboard must consists of ''exactly'' 15 cards. No more,no less.
#Sideboarding must be a 1-for-1 swap. Which means, the sideboard must contain 15 cards, and the number of cards in main deck must be the same.
#Sideboarding must be a 1-for-1 swap. Which means, the sideboard must contain 15 cards, and the number of cards in main deck must be the same.
If one of the two cases above was violated in tournaments, it resulted a game-loss.
If one of the two cases above was violated in tournaments, it resulted a game-loss.

Revision as of 17:42, 19 July 2013

A sideboard is a collection of at most 15 cards (as the rule of Magic 2014) that a player may bring to a game (often tournament) of Magic: The Gathering.

In conventional games, each player is allowed to bring at most 15 cards (in addition to his main deck) to the game. These cards are referred to as the sideboard. After the first and second game of a match, each player is allowed to swap/add/remove cards in their deck for cards in their sideboard (aka "sideboarding"), as long as the sideboard consists no more than 15 cards and the main deck has at least 60 cards. The player's deck must still be legal after sideboarding (for example, if a player already has four Llanowar Elves in his or her deck, he or she can't sideboard in two more). A sideboard counts as part of the player's deck, therefore the four per deck limit includes the sideboard. This also means that restricted cards are limited to one including the sideboard. (For example, the card Black Lotus is restricted in DCI-sanctioned Vintage Magic tournaments. This means that only one Black Lotus is allowed per deck, including sideboard, in the Vintage format.) Players are not required to have a sideboard, and if a library consists of more than 60 cards initially, a sideboarding is still possible even his/her sideboard consists of no card.

In limited games, all unused cards are treated as a sideboard.

Prior to the amendment of regulations in Magic 2014. The sideboard restrictions are more strict than the current one, as below:

  1. If a player uses a sideboard, the sideboard must consists of exactly 15 cards. No more,no less.
  2. Sideboarding must be a 1-for-1 swap. Which means, the sideboard must contain 15 cards, and the number of cards in main deck must be the same.

If one of the two cases above was violated in tournaments, it resulted a game-loss.

Sideboarding helps a player address the weaknesses of his or her deck against a certain opponent. For example, if a player consistently loses games against anyone who is playing red "burn" spells like Ghitu Fire and Urza's Rage, then the player may want to put four Chill (so as to "hose" red by increasing the spells' playing cost) or maybe four Ivory Mask (to prevent the targeting of a player) in his or her sideboard.

Sideboard Examples

Black

  • Deathmark - Destroy a green or white creature

Blue

  • Annul - Counter answer to decks that rely on artifacts and/or enchantments
  • Chill - Hoses red decks
  • Flashfreeze - Cheap red/green counter

Green

Red

White

Land

External links