Mana acceleration: Difference between revisions
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The different colors approach mana acceleration in different ways: | The different colors approach mana acceleration in different ways: | ||
* [[White]] usually has little need for mana acceleration since it relies on quick, effective creatures with low casting costs to begin with, but occasionally employs land-fetching cards like <c>Land Tax</c> and <c>Flagstones of Trokair</c>. | * [[White]] usually has little need for mana acceleration since it relies on quick, effective creatures with low casting costs to begin with, but occasionally employs land-fetching cards like <c>Land Tax</c> and <c>Flagstones of Trokair</c>. | ||
* [[Blue]] makes little use of mana acceleration, though the blue-heavy [[Affinity]] mechanic was a huge boon in the [[Mirrodin block]]. <c>High Tide</c> | * [[Blue]] makes little use of mana acceleration, though the blue-heavy [[Affinity]] mechanic was a huge boon in the [[Mirrodin block]]. Some exceptions from the game's early days exist, including <c>High Tide</c> as well a number of cards that produce colorless mana (such as <c>Apprentice Wizard</c> and <c>Energy Tap</c>), justified with blue's association with [[artifact]]s.<ref name="Card of the Day: November 2008">[http://wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/cardoftheday/1108 Card of the Day: November 2008]</ref> | ||
* [[Black]] started out as the color for one-off mana effects like <c>Dark Ritual</c> and <c>Sacrifice</c>, but slowly drifted away from that strategy. | * [[Black]] started out as the color for one-off mana effects like <c>Dark Ritual</c> and <c>Sacrifice</c>, but slowly drifted away from that strategy. | ||
* [[Red]] originally had little in the way of mana acceleration (with the exception of <c>Sisters of the Flame</c>), but over time it appropriated black's production of one-off mana effects with cards like <c>Skirk Prospector</c>, <c>Seething Song</c>, and <c>Braid of Fire</c>. | * [[Red]] originally had little in the way of mana acceleration (with the exception of <c>Sisters of the Flame</c>), but over time it appropriated black's production of one-off mana effects with cards like <c>Skirk Prospector</c>, <c>Seething Song</c>, and <c>Braid of Fire</c>. | ||
* [[Green]] is the undisputed master of mana acceleration, with varied cards like <c>Llanowar Elves</c>, <c>Centaur Omenreader</c>, and <c>Rampant Growth</c>. See [[Green#Mana|Green: Mana]]. | * [[Green]] is the undisputed master of mana acceleration, with varied cards like <c>Llanowar Elves</c>, <c>Centaur Omenreader</c>, and <c>Rampant Growth</c>. See [[Green#Mana|Green: Mana]]. | ||
* [[Artifacts]] can be extremely useful mana accelerators since they can fit into a deck of any color. <c>Black Lotus</c>, <c>Sol Ring</c>, and the [[Moxen]] are sought-after artifact mana accelerators. | * [[Artifacts]] can be extremely useful mana accelerators since they can fit into a deck of any color. <c>Black Lotus</c>, <c>Sol Ring</c>, and the [[Moxen]] are sought-after artifact mana accelerators. | ||
==References== | |||
{{reflist}} | |||
[[Category:Magic theory]][[Category:Magic slang]] | [[Category:Magic theory]][[Category:Magic slang]] |
Revision as of 18:19, 15 November 2008
Mana acceleration is Magic: The Gathering jargon for the concept of accelerating one's mana base, thereby enabling one to gain as much mana as quickly as possible, often in order to play a Finisher. By using mana acceleration, players tend to exchange their card advantage to gain tempo.
Without mana acceleration combo decks suffer immensely.
Mana acceleration can work in several different ways:
- Mana accelerators may be non-land permanents that produce mana by tapping. Llanowar Elves is perhaps the archetypal mana accelerator: Playing a Forest and Llanowar Elves on your first turn and another forest on your second allows you to play a more expensive card on your second turn than you would have without the elf. The Moxen are the most powerful example of this type.
- Some cards enact mana acceleration by producing a one-off effect that adds a quick rush of mana to your mana pool. Black Lotus is the best-known example.
- Mana acceleration also covers cards that reduce casting costs, such as Stone Calendar or the Affinity mechanic.
- Cards that fetch lands from your deck, such as Rampant Growth, Land Tax, or the fetch lands and put them into your hand or play also speed up mana production, or at the very least make certain that you aren't short on mana.
The different colors approach mana acceleration in different ways:
- White usually has little need for mana acceleration since it relies on quick, effective creatures with low casting costs to begin with, but occasionally employs land-fetching cards like Land Tax and Flagstones of Trokair.
- Blue makes little use of mana acceleration, though the blue-heavy Affinity mechanic was a huge boon in the Mirrodin block. Some exceptions from the game's early days exist, including High Tide as well a number of cards that produce colorless mana (such as Apprentice Wizard and Energy Tap), justified with blue's association with artifacts.[1]
- Black started out as the color for one-off mana effects like Dark Ritual and Sacrifice, but slowly drifted away from that strategy.
- Red originally had little in the way of mana acceleration (with the exception of Sisters of the Flame), but over time it appropriated black's production of one-off mana effects with cards like Skirk Prospector, Seething Song, and Braid of Fire.
- Green is the undisputed master of mana acceleration, with varied cards like Llanowar Elves, Centaur Omenreader, and Rampant Growth. See Green: Mana.
- Artifacts can be extremely useful mana accelerators since they can fit into a deck of any color. Black Lotus, Sol Ring, and the Moxen are sought-after artifact mana accelerators.