Modal: Difference between revisions

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There are two variations of modal spells and abilities: "An opponent chooses one —" appears on three spells, <c>Fatal Lore</c>, <c>Library of Lat-Nam</c> and <c>Misfortune</c>, all from the [[Alliances (set)|Alliances]] expansion. The other variation is called a modal [[replacement effect]] and reads "If [event], instead choose one —". This type of modal ability is found only on <c>Time Vault</c>.
There are two variations of modal spells and abilities: "An opponent chooses one —" appears on three spells, <c>Fatal Lore</c>, <c>Library of Lat-Nam</c> and <c>Misfortune</c>, all from the [[Alliances (set)|Alliances]] expansion. The other variation is called a modal [[replacement effect]] and reads "If [event], instead choose one —". This type of modal ability is found only on <c>Time Vault</c>.


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'''From the [[Comprehensive Rules]]''':  
'''From the [[Comprehensive Rules]]''':  
*'''Modal, Mode''': A spell or ability is modal if it is written "choose one —" or "[a specified player] chooses one —." Modal spells and abilities offer a choice of effects. A modal spell or ability's controller must choose the mode as part of playing the spell or ability or as part of putting the ability on the stack (in the case of triggered abilities); see rule 409.1b. A modal replacement effect's mode is chosen as it's applied; see rule 419.6g.
*'''Modal, Mode''': A spell or ability is modal if it is written "choose one —" or "[a specified player] chooses one —." Modal spells and abilities offer a choice of effects. A modal spell or ability's controller must choose the mode as part of playing the spell or ability or as part of putting the ability on the stack (in the case of triggered abilities); see rule 409.1b. A modal replacement effect's mode is chosen as it's applied; see rule 419.6g.
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*'''415.7b''' Modal spells and abilities may have different targeting requirements for each mode. Changing a spell or ability's target can't change its mode.
*'''415.7b''' Modal spells and abilities may have different targeting requirements for each mode. Changing a spell or ability's target can't change its mode.
*'''419.6g''' Some replacement effects say "instead choose one —." Such effects are called modal replacement effects. The mode is chosen as the replacement effect is applied. If a modal replacement effect would apply to multiple events, a different mode may be chosen for each event. A modal replacement effect doesn't invoke itself repeatedly, regardless of which mode was chosen. You may not choose modes that are impossible.
*'''419.6g''' Some replacement effects say "instead choose one —." Such effects are called modal replacement effects. The mode is chosen as the replacement effect is applied. If a modal replacement effect would apply to multiple events, a different mode may be chosen for each event. A modal replacement effect doesn't invoke itself repeatedly, regardless of which mode was chosen. You may not choose modes that are impossible.
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See also [[entwine]].
See also [[entwine]].


{{rule-stub}}[[Category:Keywords]][[Category:Magic rules]]
{{rule-stub}}[[Category:Keywords]][[Category:Magic rules]]

Revision as of 19:01, 16 October 2007

Modal describes a spell or ability. A modal spell or ability begins with "Choose one —" followed by multiple possible effect choices, or modes. When a modal spell or ability is announced its controller first chooses one of the modes to take effect before choosing its target or targets if it requires any.

There are two variations of modal spells and abilities: "An opponent chooses one —" appears on three spells, Fatal Lore, Library of Lat-Nam and Misfortune, all from the Alliances expansion. The other variation is called a modal replacement effect and reads "If [event], instead choose one —". This type of modal ability is found only on Time Vault.

From the ()


See also entwine.

Template:Rule-stub