Regenerate: Difference between revisions
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Regenerate appears mostly on black cards or green cards, though it appeared on white cards early in ''[[Magic|Magic's]]'' history and again in ''[[Planar Chaos]]''. | Regenerate appears mostly on black cards or green cards, though it appeared on white cards early in ''[[Magic|Magic's]]'' history and again in ''[[Planar Chaos]]''. | ||
Regeneration was designed by [[Richard Garfield]] for ''[[Alpha]]''.<ref>{{NewRef|feature/mechanically-inclined-2009-06-01|Mechanically Inclined|[[Brady Dommermuth]]|June 1, 2009}}</ref> Although the current reminder text is fairly elegant, regeneration has historically been a confusing effect. Originally, regeneration was an ability that only could be activated in the [[damage prevention]] [[step]], which was a step right after damage was dealt. It could not be activated nor triggered any other time. In the [[6th Edition/Rules changes|''Sixth Edition'' rules changes]], the damage prevention step became [[obsolete]]. Damage was no longer dealt ("assigned") and then successfully dealt - it was simply dealt. Damage prevention, [[regeneration]], and other spells and abilities that generated [[replacement effect]]s were now played just like other instants. As such, regeneration had drifted from the correct flavor, instead of regenerating when a creature was about to die, you set a regenerative shield that would save the creature if it would die that turn.<ref>{{ | Regeneration was designed by [[Richard Garfield]] for ''[[Alpha]]''.<ref>{{NewRef|feature/mechanically-inclined-2009-06-01|Mechanically Inclined|[[Brady Dommermuth]]|June 1, 2009}}</ref> Although the current reminder text is fairly elegant, regeneration has historically been a confusing effect. Originally, regeneration was an ability that only could be activated in the [[damage prevention]] [[step]], which was a step right after damage was dealt. It could not be activated nor triggered any other time. In the [[6th Edition/Rules changes|''Sixth Edition'' rules changes]], the damage prevention step became [[obsolete]]. Damage was no longer dealt ("assigned") and then successfully dealt - it was simply dealt. Damage prevention, [[regeneration]], and other spells and abilities that generated [[replacement effect]]s were now played just like other instants. As such, regeneration had drifted from the correct flavor, instead of regenerating when a creature was about to die, you set a regenerative shield that would save the creature if it would die that turn.<ref>{{EzTumblr|url=http://markrosewater.tumblr.com/post/171853335103/on-regenerate-you-stated-that-it-had-drifted-from|title=On regenerate you stated that it had "drifted from the correct flavor." |date=March 14, 2018}}</ref> | ||
[[Aaron Forsythe]] has stated that, "The word 'regenerate' has been tossed onto cards for years as if it was one of the most simple concepts in the game, along the lines of '[[attack]]' and '[[graveyard]].' The truth is that the mechanic is so complicated and wonky that we would never greenlight it today, but it has been grandfathered into the fabric of the game, and it does fill a nice niche."<ref>{{NewRef|latest-developments/ninth-times-charm-part-1-2005-08-05|Ninth Time's a Charm: Part 1|[[Aaron Forsythe]]|August 5, 2005}}</ref> | [[Aaron Forsythe]] has stated that, "The word 'regenerate' has been tossed onto cards for years as if it was one of the most simple concepts in the game, along the lines of '[[attack]]' and '[[graveyard]].' The truth is that the mechanic is so complicated and wonky that we would never greenlight it today, but it has been grandfathered into the fabric of the game, and it does fill a nice niche."<ref>{{NewRef|latest-developments/ninth-times-charm-part-1-2005-08-05|Ninth Time's a Charm: Part 1|[[Aaron Forsythe]]|August 5, 2005}}</ref> | ||
Starting with ''[[Kaladesh]]'', regeneration was finally retired. Instead, the phrase “gain indestructible until end of turn” came into being for new, but similar cards.<ref>{{ | Starting with ''[[Kaladesh]]'', regeneration was finally retired. Instead, the phrase “gain indestructible until end of turn” came into being for new, but similar cards.<ref>{{EzTumblr|url=http://markrosewater.tumblr.com/post/150514667838/may-i-ask-you-on-rush-of-vitality-is|title=May I ask you on... Rush of Vitality?|date=September 16, 2016}}</ref><ref>{{EzTumblr|url=http://markrosewater.tumblr.com/post/150524883138/re-regeneration-turning-into-indestructible-eot|title=Re: regeneration turning into indestructible EOT|date=September 17, 2016}}</ref><ref>{{EzTumblr|url=http://markrosewater.tumblr.com/post/150544390738/could-you-change-how-the-action-part-of-regenerate|title=Could you change how the action part of regenerate works to make it indestructible until end of turn instead?|date=September 17, 2016}}</ref> This also means that no new cards will feature the sentence "can't be regenerated".<ref>{{EzTumblr|url=http://markrosewater.tumblr.com/post/150798236173/does-regeneration-going-away-mean-no-more-cant|title=Does regeneration going away mean no more "can't be regenerated" phrases on new cards?|date=September 22, 2016}}</ref> | ||
==Rules== | ==Rules== | ||
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==Example== | ==Example== | ||
{{examples|text='' | {{examples|text='' | ||
*<c>Cudgel Troll</c> - {{2}}{{G}}{{G}}<br>Creature {{-}} Troll<br>4/3<br>{{G}}: Regenerate Cudgel Troll. ''(The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)'' | *<c>Cudgel Troll</c> - {{2}}{{G}}{{G}}<br>Creature {{-}} Troll<br>4/3<br>{{G}}: Regenerate Cudgel Troll. ''(The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)'' | ||
}} | }} | ||
Revision as of 14:18, 16 January 2019
Regenerate | |
---|---|
[[File:{{#setmainimage:Duels Regenerate symbol.png}}|70x70px]] | |
Keyword Action | |
Introduced | Alpha |
Last used | Oath of the Gatewatch |
Reminder Text | [cost]: Regenerate (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) |
Scryfall Search | |
keyword:"Regenerate" |
Regenerate is a former evergreen keyword action until it was removed from evergreen status after Oath of the Gatewatch.[1]
Regeneration is a replacement effect which means: "The next time this permanent would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat."
History
Regenerate appears mostly on black cards or green cards, though it appeared on white cards early in Magic's history and again in Planar Chaos.
Regeneration was designed by Richard Garfield for Alpha.[2] Although the current reminder text is fairly elegant, regeneration has historically been a confusing effect. Originally, regeneration was an ability that only could be activated in the damage prevention step, which was a step right after damage was dealt. It could not be activated nor triggered any other time. In the Sixth Edition rules changes, the damage prevention step became obsolete. Damage was no longer dealt ("assigned") and then successfully dealt - it was simply dealt. Damage prevention, regeneration, and other spells and abilities that generated replacement effects were now played just like other instants. As such, regeneration had drifted from the correct flavor, instead of regenerating when a creature was about to die, you set a regenerative shield that would save the creature if it would die that turn.[3]
Aaron Forsythe has stated that, "The word 'regenerate' has been tossed onto cards for years as if it was one of the most simple concepts in the game, along the lines of 'attack' and 'graveyard.' The truth is that the mechanic is so complicated and wonky that we would never greenlight it today, but it has been grandfathered into the fabric of the game, and it does fill a nice niche."[4]
Starting with Kaladesh, regeneration was finally retired. Instead, the phrase “gain indestructible until end of turn” came into being for new, but similar cards.[5][6][7] This also means that no new cards will feature the sentence "can't be regenerated".[8]
Rules
Rulings
- An effect which says something "can't be regenerated" means that the Regenerate replacement effect won't be applied to that creature even if one is active. If something "can't be regenerated", you can still play spells and abilities that produce a Regenerate effect, but they just won't do anything useful.
Example
Enchantments that grant just regeneration
Target creature
Aura (enchanted creature)
- Blessing of Leeches
- Fortitude
- Jolrael's Favor
- Regeneration
- Soul Channeling
- Strands of Undeath
- Trollhide
References
- ↑ Template:NewRef
- ↑ Template:NewRef
- ↑ [[Lua error in Module:EzTumblr at line 40: Malformed URL.]]. "[{{{1}}} On regenerate you stated that it had "drifted from the correct flavor."]". Lua error in Module:EzTumblr at line 50: Malformed URL.. Tumblr.
- ↑ Template:NewRef
- ↑ [[Lua error in Module:EzTumblr at line 40: Malformed URL.]]. "[{{{1}}} May I ask you on... Rush of Vitality?]". Lua error in Module:EzTumblr at line 50: Malformed URL.. Tumblr.
- ↑ [[Lua error in Module:EzTumblr at line 40: Malformed URL.]]. "[{{{1}}} Re: regeneration turning into indestructible EOT]". Lua error in Module:EzTumblr at line 50: Malformed URL.. Tumblr.
- ↑ [[Lua error in Module:EzTumblr at line 40: Malformed URL.]]. "[{{{1}}} Could you change how the action part of regenerate works to make it indestructible until end of turn instead?]". Lua error in Module:EzTumblr at line 50: Malformed URL.. Tumblr.
- ↑ [[Lua error in Module:EzTumblr at line 40: Malformed URL.]]. "[{{{1}}} Does regeneration going away mean no more "can't be regenerated" phrases on new cards?]". Lua error in Module:EzTumblr at line 50: Malformed URL.. Tumblr.