Mechanic: Difference between revisions

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* [[:Category:Miscellaneous mechanics|Mechanics that are not clearly classified]]
* [[:Category:Miscellaneous mechanics|Mechanics that are not clearly classified]]
* [[Unreleased mechanics|Mechanics that were considered, but never officially released]]
* [[Unreleased mechanics|Mechanics that were considered, but never officially released]]
* [[Obsolete#Obsolete keywords|Obsolete or deprecated mechanics]]
* [[List of deprecated mechanics|Obsolete or deprecated mechanics]]


===Parasitic===
===Parasitic===

Revision as of 05:46, 16 July 2019

A mechanic is a card ability that can be used on multiple cards. The word mechanic has no meaning in the Comprehensive Rules, it's merely a design concept.[1]

Categories

Mechanics can be categorized as:

Parasitic

A mechanic is considered parasitic when it only interacts with other things in a particular set rather than the rest of Magic. Examples are horsemanship and splice.[2][3][4]

Linear

R&D talks about things being “linear” in that they dictate other cards mechanically.[5][6] Colorless matters is very linear in that it dictates having cards to provide the colorless mana.[7]

  • Anti-linear” means the opposite. The more cards with the same mechanic you have, it gets worse. Examples are atogs, processors, delve and heroic.[8][9]

Modular

Modular design elements are not dependent on other design elements.[10][11][12]

References

External links

Template:Keywords and abilities