Mechanic: Difference between revisions

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A '''mechanic''' is a [[card]] [[ability]] that can be used on multiple cards. The word ''mechanic'' has no meaning in the [[Comprehensive Rules]], it's merely a design concept.<ref>{{NewRef|making-magic/finding-good-mechanic-2002-01-21|Finding a Good Mechanic|[[Mark Rosewater]]|January 21, 2002}}</ref>
A '''mechanic''' is a [[card]] [[ability]] that can be used on multiple cards. The word ''mechanic'' has no meaning in the [[Comprehensive Rules]], it's merely a design concept.<ref>{{DailyRef|making-magic/finding-good-mechanic-2002-01-21|Finding a Good Mechanic|[[Mark Rosewater]]|January 21, 2002}}</ref>


==Categories==
==Categories==
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===Linear===
===Linear===
[[R&D]] talks about things being “linear” in that they dictate other cards mechanically.<ref>{{EzTumblr|http://markrosewater.tumblr.com/post/118631105978/what-is-a-linear-mechanic|title=What is a linear mechanic?|May 10, 2015}}</ref><ref>{{NewRef|making-magic/come-together-2003-10-06-0|Come Together|[[Mark Rosewater]]|October 6, 2003}}</ref> [[Colorless|Colorless matters]] is very linear in that it dictates having cards to provide the [[mana|colorless mana]].<ref>{{EzTumblr|http://markrosewater.tumblr.com/post/135071350843/ok-so-parasitic-is-a-definition-that-works-for|title=How do you define something that is "parasitic" in its own set?|December 12, 2015}}</ref>
[[R&D]] talks about things being “linear” in that they dictate other cards mechanically.<ref>{{EzTumblr|http://markrosewater.tumblr.com/post/118631105978/what-is-a-linear-mechanic|title=What is a linear mechanic?|May 10, 2015}}</ref><ref>{{DailyRef|making-magic/come-together-2003-10-06-0|Come Together|[[Mark Rosewater]]|October 6, 2003}}</ref> [[Colorless|Colorless matters]] is very linear in that it dictates having cards to provide the [[mana|colorless mana]].<ref>{{EzTumblr|http://markrosewater.tumblr.com/post/135071350843/ok-so-parasitic-is-a-definition-that-works-for|title=How do you define something that is "parasitic" in its own set?|December 12, 2015}}</ref>
*“'''Anti-linear'''” means the opposite. The more cards with the same mechanic you have, it gets worse. Examples are atogs, processors, delve and heroic.<ref>{{EzTumblr|http://markrosewater.tumblr.com/post/135079298363/is-there-a-word-for-the-opposite-of-a-linear|title=Is there a word for the opposite of a Linear mechanic?|December 12, 2015}}</ref><ref>{{EzTumblr|http://markrosewater.tumblr.com/post/136565564978/you-have-previously-used-the-term-anti-linear-to|title=You have previously used the term "anti-linear"...|January 03, 2016}}</ref>
*“'''Anti-linear'''” means the opposite. The more cards with the same mechanic you have, it gets worse. Examples are atogs, processors, delve and heroic.<ref>{{EzTumblr|http://markrosewater.tumblr.com/post/135079298363/is-there-a-word-for-the-opposite-of-a-linear|title=Is there a word for the opposite of a Linear mechanic?|December 12, 2015}}</ref><ref>{{EzTumblr|http://markrosewater.tumblr.com/post/136565564978/you-have-previously-used-the-term-anti-linear-to|title=You have previously used the term "anti-linear"...|January 03, 2016}}</ref>


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==External links==
==External links==
*{{NewRef|latest-developments/almost-mechanics-2002-03-29|The "Almost" Mechanics|[[Randy Buehler]]|March 29, 2002}}
*{{DailyRef|latest-developments/almost-mechanics-2002-03-29|The "Almost" Mechanics|[[Randy Buehler]]|March 29, 2002}}
*{{NewRef|making-magic/keyword-play-2007-06-18|Keyword Play|[[Mark Rosewater]]|June 18, 2007}}
*{{DailyRef|making-magic/keyword-play-2007-06-18|Keyword Play|[[Mark Rosewater]]|June 18, 2007}}
*{{NewRef|feature/mechanically-inclined-2009-06-01|Mechanically Inclined|[[Brady Dommermuth]]|June 1, 2009}}
*{{DailyRef|feature/mechanically-inclined-2009-06-01|Mechanically Inclined|[[Brady Dommermuth]]|June 1, 2009}}
*{{NewRef|making-magic/fight-club-part-1-2011-02-07|Fight Club, Part 1|[[Mark Rosewater]]|February 7, 2011}}
*{{DailyRef|making-magic/fight-club-part-1-2011-02-07|Fight Club, Part 1|[[Mark Rosewater]]|February 7, 2011}}
*{{NewRef|making-magic/fight-club-part-2-2011-02-14|Fight Club, Part 2|[[Mark Rosewater]]|February 14, 2011}}
*{{DailyRef|making-magic/fight-club-part-2-2011-02-14|Fight Club, Part 2|[[Mark Rosewater]]|February 14, 2011}}
*{{NewRef|latest-developments/what-makes-good-mechanic-2017-03-17|What Makes a Good Mechanic|[[Sam Stoddard]]|March 17, 2017}}
*{{DailyRef|latest-developments/what-makes-good-mechanic-2017-03-17|What Makes a Good Mechanic|[[Sam Stoddard]]|March 17, 2017}}
*{{NewRef|making-magic/mechanical-color-pie-2017-2017-06-05|Mechanical Color Pie 2017|[[Mark Rosewater]]|June 5, 2017}}
*{{DailyRef|making-magic/mechanical-color-pie-2017-2017-06-05|Mechanical Color Pie 2017|[[Mark Rosewater]]|June 5, 2017}}
[[Category:Spells, abilities, and effects]][[Category:Parts of a card]]
[[Category:Spells, abilities, and effects]][[Category:Parts of a card]]


{{Keywords and abilities}}
{{Keywords and abilities}}
[[Category:Mechanics| ]]
[[Category:Mechanics| ]]

Revision as of 22:29, 6 April 2019

A mechanic is a card ability that can be used on multiple cards. The word mechanic has no meaning in the Comprehensive Rules, it's merely a design concept.[1]

Categories

Mechanics can be categorized as:

Parasitic

A mechanic is considered parasitic when it only interacts with other things in a particular set rather than the rest of Magic. Examples are horsemanship and splice.[2][3][4]

Linear

R&D talks about things being “linear” in that they dictate other cards mechanically.[5][6] Colorless matters is very linear in that it dictates having cards to provide the colorless mana.[7]

  • Anti-linear” means the opposite. The more cards with the same mechanic you have, it gets worse. Examples are atogs, processors, delve and heroic.[8][9]

Modular

Modular design elements are not dependent on other design elements.[10][11][12]

References

External links

Template:Keywords and abilities