Mechanic: Difference between revisions
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===Modular=== | ===Modular=== | ||
Modular design elements are not dependent on other design elements. | Modular design elements are not dependent on other design elements.<ref>{{TumblrRef|author=[[Mark Rosewater]]|URL=http://markrosewater.tumblr.com/post/152005360063/do-modular-spells-have-more-or-less-design-space|title=Do modular spells have more or less design space than normal spells?|tumblr-title=Blogatog|date=October 18, 2016}}</ref><ref>{{TumblrRef|author=[[Mark Rosewater]]|URL=http://markrosewater.tumblr.com/post/118638810818/for-clarity-can-you-give-an-example-of-a-modular|title=For clarity, can you give an example of a modular mechanic?|tumblr-title=Blogatog|date=May 10, 2015}}</ref><ref>{{TumblrRef|author=[[Mark Rosewater]]|URL=http://markrosewater.tumblr.com/post/149490315218/do-you-find-it-funny-that-modular-is-a-linear|title=Do you find it funny that modular is a linear mechanic?|tumblr-title=Blogatog|date=August 25, 2016}}</ref> | ||
==References== | ==References== |
Revision as of 10:47, 21 October 2016
A mechanic is a card ability that can be used on multiple cards. The word mechanic has no meaning in the Comprehensive Rules, it's merely a design concept.[1]
Categories
Mechanics can be categorized as:
- Keywords or "keyword abilities": words attached to rules text, that represent an ability that is constant. They come with reminder text, except if they are evergreen.
- Keyword actions: verbs that have a special rules meaning. Sometimes reminder text summarizes their meanings.
- Ability words are words that group cards that have a common functionality and do not imply any particular rules.
- Mechanics that are not clearly classified
- Mechanics that were considered, but never officially released
- Obsolete or deprecated mechanics
Parasitic
A mechanic is considered parasitic when it only interacts with other things in a particular set rather than the rest of Magic. Examples are horsemanship and splice.[2][3][4]
Linear
R&D talks about things being “linear” in that they dictate other cards mechanically. Colorless matters is very linear in that it dictates having cards to provide the colorless mana.[5]
- “Anti-linear” means the opposite. The more cards with the same mechanic you have, it gets worse. Examples are atogs, processors, delve and heroic.[6][7]
Modular
Modular design elements are not dependent on other design elements.[8][9][10]
References
- ↑ Template:NewRef
- ↑ Error on call to {{WebRef}}: Parameters url and title must be specifiedMark Rosewater (December 29, 2013). "". Tumblr.
- ↑ Error on call to {{WebRef}}: Parameters url and title must be specifiedMark Rosewater (December 12, 2015). "". Tumblr.
- ↑ Error on call to {{WebRef}}: Parameters url and title must be specifiedMark Rosewater (December 12, 2015). "". Tumblr.
- ↑ Error on call to {{WebRef}}: Parameters url and title must be specifiedMark Rosewater (December 12, 2015). "". Tumblr.
- ↑ Error on call to {{WebRef}}: Parameters url and title must be specifiedMark Rosewater (December 12, 2015). "". Tumblr.
- ↑ Error on call to {{WebRef}}: Parameters url and title must be specifiedMark Rosewater (January 03, 2016). "". Tumblr.
- ↑ Error on call to {{WebRef}}: Parameters url and title must be specifiedMark Rosewater (October 18, 2016). "". Tumblr.
- ↑ Error on call to {{WebRef}}: Parameters url and title must be specifiedMark Rosewater (May 10, 2015). "". Tumblr.
- ↑ Error on call to {{WebRef}}: Parameters url and title must be specifiedMark Rosewater (August 25, 2016). "". Tumblr.