Mechanic: Difference between revisions
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* [[Ability word]]s are words that group cards that have a common functionality and do not imply any particular rules. | * [[Ability word]]s are words that group cards that have a common functionality and do not imply any particular rules. | ||
* [[:Category:Miscellaneous mechanics|Mechanics that are not clearly classified]] | * [[:Category:Miscellaneous mechanics|Mechanics that are not clearly classified]] | ||
* [[:Category:Unreleased mechanics|Mechanics that were considered, but never officially released]] | |||
==References== | ==References== | ||
{{reflist}} | {{reflist}} |
Revision as of 06:26, 4 December 2015
A mechanic is a card ability that can be used on multiple cards. The word mechanic has no meaning in the Comprehensive Rules, it's merely a design concept. [1]
Mechanics can be categorized as:
- Keywords or "keyword abilities": words attached to rules text, that represent an ability that is constant. They come with reminder text, except if they are evergreen.
- Keyword actions: verbs that have a special rules meaning. Sometimes reminder text summarizes their meanings.
- Ability words are words that group cards that have a common functionality and do not imply any particular rules.
- Mechanics that are not clearly classified
- Mechanics that were considered, but never officially released
References
- ↑ Mark Rosewater (January 21, 2002). "Finding a Good Mechanic". magicthegathering.com. Wizards of the Coast.
External links
- Randy Buehler (March 29, 2002). "The "Almost" Mechanics". magicthegathering.com. Wizards of the Coast.
- Mark Rosewater (June 18, 2007). "Keyword Play". magicthegathering.com. Wizards of the Coast.
- Brady Dommermuth (June 01, 2009). "Mechanically Inclined". magicthegathering.com. Wizards of the Coast.
- Mark Rosewater (February 7, 2011). "Fight Club, Part 1". magicthegathering.com. Wizards of the Coast.
- Mark Rosewater (February 14, 2011). "Fight Club, Part 2". magicthegathering.com. Wizards of the Coast.