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*{{DailyRef|mtg/daily/mm/129|Fight Club, Part 1|[[Mark Rosewater]]|February 7, 2011}} | *{{DailyRef|mtg/daily/mm/129|Fight Club, Part 1|[[Mark Rosewater]]|February 7, 2011}} | ||
*{{DailyRef|mtg/daily/mm/130|Fight Club, Part 2|[[Mark Rosewater]]|February 14, 2011}} | *{{DailyRef|mtg/daily/mm/130|Fight Club, Part 2|[[Mark Rosewater]]|February 14, 2011}} | ||
[[Category:Magic rules]] | [[Category:Magic rules]] |
Revision as of 22:18, 4 June 2014
A mechanic is a card ability that can be used on multiple cards. The word mechanic has no meaning in the Comprehensive Rules, it's merely a design concept. [1]
Mechanics can be categorized as:
- Keywords or "keyword abilities": words attached to rules text, that represent an ability that is constant. They come with reminder text, except if they are evergreen.
- Keyword actions: verbs that have a special rules meaning. Sometimes reminder text summarizes their meanings.
- Ability words are words that group cards that have a common functionality and do not imply any particular rules.
- Mechanics that are not clearly classified
References
External links
- Randy Buehler (March 29, 2002). "The "Almost" Mechanics". magicthegathering.com. Wizards of the Coast.
- Mark Rosewater (June 18, 2007). "Keyword Play". magicthegathering.com. Wizards of the Coast.
- Brady Dommermuth (June 01, 2009). "Mechanically Inclined". magicthegathering.com. Wizards of the Coast.
- Mark Rosewater (February 7, 2011). "Fight Club, Part 1". magicthegathering.com. Wizards of the Coast.
- Mark Rosewater (February 14, 2011). "Fight Club, Part 2". magicthegathering.com. Wizards of the Coast.