Mechanic: Difference between revisions
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==External links== | ==External links== | ||
* {{DailyRef|mtgcom/daily/rb13|The "Almost" Mechanics|[[Randy Buehler]]|March 29, 2002}} | |||
*{{DailyRef|mtgcom/daily/mr284|Keyword Play|[[Mark Rosewater]]|June 18, 2007}} | *{{DailyRef|mtgcom/daily/mr284|Keyword Play|[[Mark Rosewater]]|June 18, 2007}} | ||
*{{DailyRef|mtg/daily/feature/41b|Mechanically Inclined|[[Brady Dommermuth]]|June 01, 2009}} | *{{DailyRef|mtg/daily/feature/41b|Mechanically Inclined|[[Brady Dommermuth]]|June 01, 2009}} |
Revision as of 06:47, 4 May 2014
A mechanic is a card ability that can be used on multiple cards. The word mechanic has no meaning in the Comprehensive Rules, it's merely a design concept. [1]
Mechanics can be categorized as:
- Keywords or "keyword abilities": words attached to rules text, that represent an ability that is constant. They come with reminder text, except if they are evergreen.
- Keyword actions: verbs that have a special rules meaning. Sometimes reminder text summarizes their meanings.
- Ability words are words that group cards that have a common functionality and do not imply any particular rules.
- Mechanics that are not clearly classified
References
External links
- Randy Buehler (March 29, 2002). "The "Almost" Mechanics". magicthegathering.com. Wizards of the Coast.
- Mark Rosewater (June 18, 2007). "Keyword Play". magicthegathering.com. Wizards of the Coast.
- Brady Dommermuth (June 01, 2009). "Mechanically Inclined". magicthegathering.com. Wizards of the Coast.
- Mark Rosewater (February 7, 2011). "Fight Club, Part 1". magicthegathering.com. Wizards of the Coast.
- Mark Rosewater (February 14, 2011). "Fight Club, Part 2". magicthegathering.com. Wizards of the Coast.