Mechanic: Difference between revisions
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Mechanics can be categorized as: | Mechanics can be categorized as: | ||
* [[Keywords]] or "keyword abilities": words attached to rules text, that represent an ability that is constant. They | * [[Keywords]] or "keyword abilities": words attached to rules text, that represent an ability that is constant. They come with [[reminder text]], except if they are [[evergreen]]. | ||
* [[Keyword actions]]: verbs that have a special rules meaning. Sometimes reminder text summarizes their meanings. | * [[Keyword actions]]: verbs that have a special rules meaning. Sometimes reminder text summarizes their meanings. | ||
* [[Ability word]]s are words that group cards that have a common functionality and do not imply any particular rules. | * [[Ability word]]s are words that group cards that have a common functionality and do not imply any particular rules. |
Revision as of 05:21, 8 April 2014
A mechanic is a card ability that can be used on multiple cards. The word mechanic has no meaning in the Comprehensive Rules, it's merely a design concept. [1]
Mechanics can be categorized as:
- Keywords or "keyword abilities": words attached to rules text, that represent an ability that is constant. They come with reminder text, except if they are evergreen.
- Keyword actions: verbs that have a special rules meaning. Sometimes reminder text summarizes their meanings.
- Ability words are words that group cards that have a common functionality and do not imply any particular rules.
- Mechanics that are not clearly classified
References
External links
- Mark Rosewater (June 18, 2007). "Keyword Play". magicthegathering.com. Wizards of the Coast.
- Mark Rosewater (February 7, 2011). "Fight Club, Part 1". magicthegathering.com. Wizards of the Coast.
- Mark Rosewater (February 14, 2011). "Fight Club, Part 2". magicthegathering.com. Wizards of the Coast.