Token: Difference between revisions
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{{rules|text= | {{rules|text= | ||
'''From the [[Comprehensive Rules]]''' | '''From the [[Comprehensive Rules]]''' (May 1, 2008) | ||
*'''216.''' Tokens | *'''216.''' Tokens | ||
**'''216.1.''' Some effects put | **'''216.1.''' Some effects put tokens into play. A token is controlled by whoever put it into play and owned by the controller of the spell or ability that created it. (If no player controlled the effect that created it, the token is owned by whoever put it into play.) The spell or ability may define any number of characteristics for the token. This becomes the token's "text." The characteristics defined this way are functionally equivalent to the characteristics that are printed on a card; for example, they define the token's copiable values. A token doesn't have any characteristics not defined by the spell or ability that created it. | ||
***'''216.1a.''' A spell or ability that creates a creature token sets both its name and its creature type. If the spell or ability doesn't specify the name of the creature token, its name is the same as its creature type(s). A "Goblin Scout creature token," for example, is named "Goblin Scout" and has the creature subtypes Goblin and Scout. Once a token is in play, changing its name doesn't change its creature type, and vice versa. | |||
**'''216.2.''' A token is subject to anything that affects permanents in general or that affects the token’s card type or subtype. A token isn’t a card (even if represented by a card that has a Magic back or that came from a Magic booster pack). | **'''216.2.''' A token is subject to anything that affects permanents in general or that affects the token’s card type or subtype. A token isn’t a card (even if represented by a card that has a Magic back or that came from a Magic booster pack). | ||
**'''216.3.''' A token in a zone other than the in-play zone ceases to exist. This is a state-based effect. (Note that a token changing zones sets off triggered abilities before the token ceases to exist.) Once a token has left play, it can't be returned to play by any means. | **'''216.3.''' A token in a zone other than the in-play zone ceases to exist. This is a state-based effect. (Note that a token changing zones sets off triggered abilities before the token ceases to exist.) Once a token has left play, it can't be returned to play by any means. |
Revision as of 18:28, 5 May 2008
A token is a permanent that is not represented by a regular card with a casting cost. Usually, but not always, tokens are creatures (It is possible to use cards such as Followed Footsteps and Kiki-Jiki, Mirror Breaker to create noncreature tokens).
If a token leaves play and goes to another game zone, it will be there only briefly before ceasing to exist as a state-based effect.
Examples
- Teysa, Orzhov Scion has the ability: "Whenever another black creature you control is put into a graveyard from play, put a 1/1 white Spirit token with flying into play." If you have a black token creature that gets destroyed, it will go to the graveyard, trigger Teysa's ability and put it on the stack, then disappear.
- Momentary Blink reads in part: "Remove target creature you control from the game, then return it to play under its owner's control." If this spell is used on a token creature, it will leave play, but cannot come back into play and so stays removed from the game. It will cease to exist when state-based effects are next checked.
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