Card: Difference between revisions

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A card is only referred to as a "card" by game rules or effects when in a player's hand, [[library]], or [[graveyard]], or in [[exile]]. [[Tokens]] are never considered cards, even if cards are used to represent them. When a card has been [[cast]] and is on the [[stack]] waiting to resolve, the game refers to it as a "spell."  When a card is on the [[battlefield]], the game refers to it as a "[[permanent]]," or simply by its [[type]] or [[subtype]].
A card is only referred to as a "card" by game rules or effects when in a player's hand, [[library]], or [[graveyard]], or in [[exile]]. [[Tokens]] are never considered cards, even if cards are used to represent them. When a card has been [[cast]] and is on the [[stack]] waiting to resolve, the game refers to it as a "spell."  When a card is on the [[battlefield]], the game refers to it as a "[[permanent]]," or simply by its [[type]] or [[subtype]].


{{CR|Fate Reforged|*'''108.''' Cards
{{CRTemp|lookup=Cards}}
**'''108.1.''' Use the [[Oracle|Oracle™]] card reference when determining a card's wording. A card's Oracle text can be found using the Gatherer card database at [http://gatherer.wizards.com Gatherer.Wizards.com].
**'''108.2.''' When a rule or text on a card refers to a "card," it means only a ''Magic'' card. Most ''Magic'' games use only traditional ''Magic'' cards, which measure approximately 2.5 inches (6.3 cm) by 3.5 inches (8.8 cm). Certain formats also use ''nontraditional ''Magic'' cards'', [[oversized]] cards that may have different backs. Tokens aren't considered cards—even a card that represents a token isn't considered a card for rules purposes.
***'''108.2a''' In the text of spells or abilities, the term "card" is used only to refer to a card that's not on the battlefield or on the stack, such as a creature card in a player's hand. For more information, see section 4, "Zones."
**'''108.3.''' The ''owner'' of a card in the game is the player who started the game with it in his or her deck. If a card is brought into the game from outside the game rather than starting in a player's deck, its owner is the player who brought it into the game. If a card starts the game in the command zone, its owner is the player who put it into the command zone to start the game. Legal ownership of a card in the game is irrelevant to the game rules except for the rules for ante. (See rule 407.)
***'''108.3a''' In a [[Planechase (variant)|Planechase]] game using the single planar deck option, the planar controller is considered to be the owner of all the plane cards. See rule 901.6.
***'''108.3b''' Some spells and abilities allow a player to take cards he or she owns from outside the game and bring them into the game. (See rule 400.10b.) If a card outside that game is involved in a ''Magic'' game, its owner is determined as described in rule 108.3. If a card outside that game is in the sideboard of a ''Magic'' game (see rule 100.4), its owner is considered to be the player who started the game with it in his or her sideboard. In all other cases, the owner of a card outside the game is its legal owner.
**'''108.4.''' A card doesn't have a controller unless that card represents a permanent or spell; in those cases, its controller is determined by the rules for permanents or spells. See rules 110.2 and 111.2.
***'''108.4a''' If anything asks for the controller of a card that doesn't have one (because it's not a permanent or spell), use its owner instead.
**'''108.5.''' Nontraditional ''Magic'' cards can't start the game in any zone other than the command zone (see rule 408). If an effect would bring a nontraditional ''Magic'' card into the game from outside the game, it doesn't; that card remains outside the game.
**'''108.6.''' For more information about cards, see section 2, "Parts of a Card."}}
 
{{rules|text=
'''Example:
<c>Shivan Dragon</c> is a card with Creature - Dragon on its type line.
*When in your hand, library, graveyard, or in exile, it's a card, creature card, and Dragon card.
*When on the stack, it's a spell, creature spell, and Dragon spell.
*When on the battlefield, it's a permanent, creature, and Dragon.}}


==Parts of a card==
==Parts of a card==

Revision as of 04:10, 5 August 2015

Template:Navigation CR

In Magic: The Gathering, the word card always refers to a Magic card with a Magic card front and a Magic card back, or to double-faced cards.

Description

Tournament-legal cards are 2.5 x 3.5 inches (6.35 x 8.89 cm) and weigh 0.064 ounces (1.814 grams).[1] Non-foil cards are approximately 0.012 inches (0.305 mm) thick. Magic cards, like regular playing cards, are made from two layers of cardboard joined together by an opaque black adhesive, so that they're opaque even seen in direct sunlight. The corners of the card are cut with a radius of 1/8 inch (3 mm). Foil cards have an extra foil layer on the card that highlights certain parts of the artwork over others.

Rules inserts and tokens are made of diferent cardstock than the rest of the cards. They don't have the opaque layer in the middle.

Rules

A card is only referred to as a "card" by game rules or effects when in a player's hand, library, or graveyard, or in exile. Tokens are never considered cards, even if cards are used to represent them. When a card has been cast and is on the stack waiting to resolve, the game refers to it as a "spell." When a card is on the battlefield, the game refers to it as a "permanent," or simply by its type or subtype.

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Parts of a card

On a card, several elements can be distinguished.[2][3]

Non-planeswalker cards (general) Planeswalker cards

1: name; 2: mana cost; 3: illustration; 4: type line; 5: subtypes; 6: expansion/set symbol; 7: text box for rules text and/or flavor text; 8: illustrator; 9: loyalty; 10: other, sub-text box information (including copyright information and collector's number).

Marked cards

A marked card is a card in a deck that can be identified by some means other than looking at its face. Protective sleeves can also be considered marked in a similar manner. Marked cards are illegal in all tournament play because there may be the chance that the player is cheating by knowing all the marks and may predict his/her draws.

Some examples of features that make a card "marked" include excessive wear, patterned wear, pen markings, card curvature or card-back color saturation. Card curvature can matter when using foiled premium cards, as early foil cards would warp differently than normal cards. Card-back color saturation can matter when using cards from different sets, especially when combining older and newer cards. Older cards tend to have a more varied and lower saturation to the card back while newer cards have a more homogeneous and higher saturation to them.

Altered cards

Some players and collectors have their cards signed by artists, written on by celebrities, drawn on, or otherwise "embellished". In tournaments it is always the head judge's call as to whether a card is "disruptively" altered. Cards with just signature on them are almost universally acceptable; the fuzziness starts when the whole text box is covered or if the art is obscured too much. Even if the card name is readable, altered cards can be ruled illegal if they seem deceptive to your opponent from a distance.[4]

Counterfeits

If a non-foil Magic card is bent corner-to-corner (or top-to-bottom), it will not crease, and will return to its original state. This is one way in which people test for counterfeit cards, although it should be carried out with caution, as even a genuine card may fail after repeated bending.

Illegal counterfeit boxes of Magic as well as counterfeit single cards have been produced and distributed. Most counterfeits are easily distinguishable as fakes by a different color, gloss coating or texture.[5] Wizards of the Coast takes legal action, when appropiate.[6]

In 2002, white-bordered versions of regular black-borderered cards were sold as exclusives. It turned out it was possible to "erase" the border off of a card using transparent tape and a good eraser.[7]

References

  1. Kelly Digges (April 24, 2007). "Ask Wizards - April, 2007". magicthegathering.com. Wizards of the Coast.
  2. Ted Knutson (October 21, 2006). "Anatomy of a Magic Card". magicthegathering.com. Wizards of the Coast.
  3. Ken Nagle (June 15, 2009). "Convertible Design". magicthegathering.com. Wizards of the Coast.
  4. Aaron Forsythe (April 16, 2002). "Customizing Your Collection". magicthegathering.com. Wizards of the Coast.
  5. Mike Elliott (April 26, 2004). "Buyer Beware". magicthegathering.com. Wizards of the Coast.
  6. Template:NewRef
  7. Magic Arcana (November 29, 2002). "White borders?!". magicthegathering.com. Wizards of the Coast.