Djinn: Difference between revisions
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On the plane of [[Rabiah]] live six types of supernatural beings. The common term for these beings is '''Djinn''', but since Djinn is both the name for all six of them AND the name of one specific group, the term '''Djinn Clans''' is used to avoid confusion. | |||
=The Six Clans= | |||
==Djann== | |||
Benevolent creatures. No card in the game represents a Djann. | |||
==Djinn== | |||
The most powerful of the six, Djinn can be aligned with both good and evil. | |||
==Efreet== | |||
Chaotic beings. | |||
==Ghoul== | |||
Ghoul are corpse-eating spirits that wander trough the deserts of Rabiah. | |||
Many creatures with Ghoul in their name or even in their creature type have been printed, but only <c>Khabál Ghoul</c> is a Ghoul of the Djinn Clans. In the [[Arabian Nights]] expansion [[Wizards of the Coasts]] used the term "Ghoul" like it is used in Arabic tradition, but after that set they have been using "Ghoul" like it is used in the western tradition: pretty much synonymous with [[Zombie]]. | |||
==Marid== | |||
The most ancient of the six types of Djinn. | |||
==Nekrataal== | |||
[[Image:Nekrataal.jpg|right|thumb|The only Nekrataal ever printed. art by Adrian Smith]]Villanous creatures. | |||
Originaly Wizards of the Coast where going to use the Arabic "Sheitan" to name these, but none of them where printed in Arabian Nights. When several years later [[Visions]] was printed with a Sheitan in the set, but since WotC had by now discovered that the word "Satan" is derived from "Sheitan" they decieded to rename it to Nekrataal. | |||
When [[9th Edition]] came out, the creature type of Nekrataal was changed to Human Assassin. This implies that the Ninth Edition Nekrataal is the human in the picture and that he calls himself Nekrataal. Orriginally the neon-bug by his neck was the manifestation of the Nekrataal. | |||
=History= | |||
''-to be written-'' | |||
{{story-stub}} | |||
[[Category: Storylines]] | |||
[[Category: Species and Races]] | |||
[[category: prerevisionist]] |
Revision as of 10:42, 31 May 2006
On the plane of Rabiah live six types of supernatural beings. The common term for these beings is Djinn, but since Djinn is both the name for all six of them AND the name of one specific group, the term Djinn Clans is used to avoid confusion.
The Six Clans
Djann
Benevolent creatures. No card in the game represents a Djann.
Djinn
The most powerful of the six, Djinn can be aligned with both good and evil.
Efreet
Chaotic beings.
Ghoul
Ghoul are corpse-eating spirits that wander trough the deserts of Rabiah.
Many creatures with Ghoul in their name or even in their creature type have been printed, but only Khabál Ghoul is a Ghoul of the Djinn Clans. In the Arabian Nights expansion Wizards of the Coasts used the term "Ghoul" like it is used in Arabic tradition, but after that set they have been using "Ghoul" like it is used in the western tradition: pretty much synonymous with Zombie.
Marid
The most ancient of the six types of Djinn.
Nekrataal
Villanous creatures.
Originaly Wizards of the Coast where going to use the Arabic "Sheitan" to name these, but none of them where printed in Arabian Nights. When several years later Visions was printed with a Sheitan in the set, but since WotC had by now discovered that the word "Satan" is derived from "Sheitan" they decieded to rename it to Nekrataal.
When 9th Edition came out, the creature type of Nekrataal was changed to Human Assassin. This implies that the Ninth Edition Nekrataal is the human in the picture and that he calls himself Nekrataal. Orriginally the neon-bug by his neck was the manifestation of the Nekrataal.
History
-to be written-
This article about the Magic Story is a stub. |