Standard BW Ghost Husk deck: Difference between revisions
>Aidan 124@legacy41915438 No edit summary |
>Aidan 124@legacy41915438 No edit summary |
||
Line 1: | Line 1: | ||
== Ghost Husk (BW) == | == Ghost Husk (BW) == | ||
Ghost Husk is a recent addition to the CHK- RAV metagame. It is mainly based around using Nantuko Husk and Promise of Bunrei do deal 20 damage ASAP. | Ghost Husk is a recent addition to the CHK- RAV metagame. It is mainly based around using Nantuko Husk and Promise of Bunrei do deal 20 damage ASAP. | ||
Line 7: | Line 6: | ||
Debuing around PTQ Charleston time, this deck scraps the discard found in Hand in Hand for a more synergistic approach to killing its opponent. | Debuing around PTQ Charleston time, this deck scraps the discard found in Hand in Hand for a more synergistic approach to killing its opponent. | ||
Full of sacrifice effects, the deck uses Promise of Bunrei to create tokens, and plagued rusulka to keep early board control. Orzhov Pontiff can destroy opponents creatures or boost the decks tokens before an attack. Late game Ghost Council of Orzhova is used to win, if a nantuko husk hasn't shown up earlier. This is a fairly average build: | Full of sacrifice effects, the deck uses Promise of Bunrei to create tokens, and plagued rusulka to keep early board control. Orzhov Pontiff can destroy opponents creatures or boost the decks tokens before an attack. Late game Ghost Council of Orzhova is used to win, if a nantuko husk hasn't shown up earlier. This is a fairly average build: | ||
<cs> | |||
4 Godless Shrine | 4 Godless Shrine | ||
4 Caves of Koilos | 4 Caves of Koilos | ||
Line 14: | Line 13: | ||
7 Swamp | 7 Swamp | ||
5 Plains | 5 Plains | ||
</cs> | |||
--------------------------- | --------------------------- | ||
22 Land | 22 Land | ||
<cs> | |||
4 Nantuko Husk | 4 Nantuko Husk | ||
4 Dark Confidant | 4 Dark Confidant | ||
Line 25: | Line 25: | ||
3 Savannah Lions | 3 Savannah Lions | ||
3 Kami of Ancient Law | 3 Kami of Ancient Law | ||
</cs> | |||
---------------------------- | ---------------------------- | ||
24 Creatures | 24 Creatures | ||
<cs> | |||
4 Mortify | 4 Mortify | ||
4 Promise of Bunrei | 4 Promise of Bunrei | ||
3 Umezawa's Jitte | 3 Umezawa's Jitte | ||
</cs> | |||
--------------------- | --------------------- | ||
14 Other Spells Sideboard | 14 Other Spells Sideboard | ||
<cs> | |||
3 Grave Pact | 3 Grave Pact | ||
3 Last Gasp | 3 Last Gasp | ||
Line 38: | Line 42: | ||
1 Castigate | 1 Castigate | ||
3 Shining Shoal | 3 Shining Shoal | ||
</cs> | |||
The deck can struggle against heartbeat combo due to a lack of disruption, so post sideboarding Mindslicer rips the players hand apart, leaving a few creatures to cruise in for the kill. Promise of Bunrei also leaves the deck with something post Wrath of God, and all it takes is an Orzhov Pontiff to win a game post-wrath. | The deck can struggle against heartbeat combo due to a lack of disruption, so post sideboarding Mindslicer rips the players hand apart, leaving a few creatures to cruise in for the kill. Promise of Bunrei also leaves the deck with something post Wrath of God, and all it takes is an Orzhov Pontiff to win a game post-wrath. |
Revision as of 08:49, 26 May 2006
Ghost Husk (BW)
Ghost Husk is a recent addition to the CHK- RAV metagame. It is mainly based around using Nantuko Husk and Promise of Bunrei do deal 20 damage ASAP.
Debuing around PTQ Charleston time, this deck scraps the discard found in Hand in Hand for a more synergistic approach to killing its opponent. Full of sacrifice effects, the deck uses Promise of Bunrei to create tokens, and plagued rusulka to keep early board control. Orzhov Pontiff can destroy opponents creatures or boost the decks tokens before an attack. Late game Ghost Council of Orzhova is used to win, if a nantuko husk hasn't shown up earlier. This is a fairly average build: 4 Godless Shrine
22 Land 4 Nantuko Husk
24 Creatures 4 Mortify
14 Other Spells Sideboard 3 Grave Pact
The deck can struggle against heartbeat combo due to a lack of disruption, so post sideboarding Mindslicer rips the players hand apart, leaving a few creatures to cruise in for the kill. Promise of Bunrei also leaves the deck with something post Wrath of God, and all it takes is an Orzhov Pontiff to win a game post-wrath.