Gotcha: Difference between revisions
Jump to navigation
Jump to search
>Hunterofsalvation No edit summary |
No edit summary |
||
Line 10: | Line 10: | ||
The mechanic groups together abilities on cards which allow [[recursion]] from the [[graveyard]] when its owner says "Gotcha!" in response to a specific event, normally something an opponent is doing. Unlike other ability words, Gotcha isn't italicized. | The mechanic groups together abilities on cards which allow [[recursion]] from the [[graveyard]] when its owner says "Gotcha!" in response to a specific event, normally something an opponent is doing. Unlike other ability words, Gotcha isn't italicized. | ||
[[Mark Rosewater]] considers Gotcha a design mistake, because the most efficient way to avoid getting Gotcha'ed is to clam up and not talk or interact. | [[Mark Rosewater]] considers Gotcha a design mistake, because the most efficient way to avoid getting Gotcha'ed is to clam up and not talk or interact. This isn't appropriate for a light, fun, friendly format.<ref>{{EzTumblr|https://markrosewater.tumblr.com/post/156833976153/is-there-any-un-cards-you-wish-youd-done|title=Is there any un-cards you wish you'd done differently, or perhaps not at all?|February 05, 2017}}</ref><ref>{{EzTumblr|https://markrosewater.tumblr.com/post/162222761068/why-do-you-consider-gotcha-a-mistake|title=Why do you consider "gotcha" a mistake?|June 24, 2017}}</ref> | ||
==Examples== | ==Examples== |
Revision as of 14:59, 24 October 2019
Gotcha | |
---|---|
Ability Word | |
Introduced | Unhinged |
Last used | Unhinged |
Typical Text | Gotcha — Whenever (event), you may say "Gotcha!" If you do, return CARDNAME from your graveyard to your hand. |
Statistics |
11 cards 27% 18% 18% 18% 18% |
Scryfall Search | |
keyword:"Gotcha" |
Gotcha is an ability word which has only been seen in Unhinged.[1][2]
Description
The mechanic groups together abilities on cards which allow recursion from the graveyard when its owner says "Gotcha!" in response to a specific event, normally something an opponent is doing. Unlike other ability words, Gotcha isn't italicized.
Mark Rosewater considers Gotcha a design mistake, because the most efficient way to avoid getting Gotcha'ed is to clam up and not talk or interact. This isn't appropriate for a light, fun, friendly format.[3][4]
Examples
Example
Stop That
Instant
Target player discards a card.
Gotcha — Whenever an opponent audibly flicks the cards in his or her hand, you may say "Gotcha!" If you do, return Stop That from your graveyard to your hand.
Trivia
- Carnivorous Death-Parrot forces a player to say a sentence that features one word from each card in the “don’t say this word” cycle.[5]
References
- ↑ Aaron Forsythe (November 19, 2004). "The Spoken Word". magicthegathering.com. Wizards of the Coast.
- ↑ Unhinged FAQTIWDAWCC (Frequently Asked Questions That If We Didn't Answer Would Cause Chaos)
- ↑ Mark Rosewater (February 05, 2017). "Is there any un-cards you wish you'd done differently, or perhaps not at all?". Blogatog. Tumblr.
- ↑ Mark Rosewater (June 24, 2017). "Why do you consider "gotcha" a mistake?". Blogatog. Tumblr.
- ↑ Mark Rosewater (May 31, 2014). "Was Carnivorous Death-Parrot created in conjunction with the Gotcha-cycle?". Blogatog. Tumblr.